Soar

Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Mirage
Price
$0.09
EDHREC rank
#30273
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Soar card art
Soar grants flying to a creature you control until end of turn — evasion on demand for one blue mana at instant speed. It's a combat trick, not a card, and in almost every format there are better ways to spend that slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Soar is too narrow to justify a slot — a one-shot flying grant does nothing to advance a board state, win a game, or protect a piece, and the 99-card format demands more from single-use instants. Pauper is the one format where Soar could theoretically appear, in aggressive blue tempo shells that need to punch through blockers, though even there it faces stiff competition from cantripping or more permanent evasion options. Legacy and Vintage are both legal but irrelevant — no competitive shell in either format is looking for a one-mana flying grant with no attached value. Oathbreaker shares Commander's density requirements and the same verdict applies.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Soar is deep bulk — you'll find it in a commons box, not a trade binder. There's no demand driver that would push this price anywhere meaningful, so treat it as a throwaway filler card and nothing more.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.