Sleep Magic
Enchantment — Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, sacrifice this Aura.
- CMC
- 1
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Final Fantasy
- Price
- $0.12
- EDHREC rank
- #14507
Sleep Magic taps two target creatures and keeps them tapped through their controller's next untap step — a two-for-one stax effect at instant speed for three mana. It's a fine tempo play, but it doesn't permanently answer anything, so it earns its slot in decks that need time, not removal.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Sleep Magic works best as a combat trick or a way to push lethal damage through on your turn by tapping down blockers — the instant speed matters most in that context. It's legal in every major constructed format, but Modern, Pioneer, and Legacy all move fast enough that a three-mana spell that doesn't generate card advantage or a lasting board state rarely makes the cut. Standard is the one environment where Sleep Magic can see fringe play, typically in tempo or control shells that need a low-cost way to buy a turn. Across the board, it's a playable card that rarely rises above role-player status.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.12 bulk tier
At $0.12, Sleep Magic sits firmly in bulk territory — you're paying for the effect, not the cardboard. Bulk commons rarely appreciate, so pick it up for the play value and don't expect the price to move.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.