Sleep Magic

Enchantment — Aura

Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, sacrifice this Aura.

CMC
1
Mana cost
{U}
Color identity
U
Rarity
uncommon
Set
Final Fantasy
Price
$0.12
EDHREC rank
#14507
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Sleep Magic card art
Sleep Magic taps two target creatures and keeps them tapped through their controller's next untap step — a two-for-one stax effect at instant speed for three mana. It's a fine tempo play, but it doesn't permanently answer anything, so it earns its slot in decks that need time, not removal.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Sleep Magic works best as a combat trick or a way to push lethal damage through on your turn by tapping down blockers — the instant speed matters most in that context. It's legal in every major constructed format, but Modern, Pioneer, and Legacy all move fast enough that a three-mana spell that doesn't generate card advantage or a lasting board state rarely makes the cut. Standard is the one environment where Sleep Magic can see fringe play, typically in tempo or control shells that need a low-cost way to buy a turn. Across the board, it's a playable card that rarely rises above role-player status.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Sleep Magic sits firmly in bulk territory — you're paying for the effect, not the cardboard. Bulk commons rarely appreciate, so pick it up for the play value and don't expect the price to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.