Skeletal Grimace

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
common
Set
Innistrad
Price
$0.16
EDHREC rank
#17137
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Skeletal Grimace card art
Skeletal Grimace gives a black creature +1/+1 and regeneration for two mana, then lets you pay one black to regenerate it again each turn — cheap insurance that keeps a key creature alive through board wipes and combat. It's narrow and slow enough that it rarely earns a slot over better auras or protection spells, but in dedicated regeneration-matters builds it does exactly what it says.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Skeletal Grimace is legal in Commander, Legacy, Modern, Vintage, Pauper, and Oathbreaker, but the only format where it sees any real play is Pauper, where common-only card pools make cheap recursive protection more valuable and the regeneration keyword has more structural relevance. In Commander, the effect is too small — a single +1/+1 and a mana-intensive regeneration shield rarely justifies a deck slot when you need every card to impact the board at scale. In Legacy, Modern, and Vintage, the tempo cost of two mana for a conditional aura is disqualifying.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.16 bulk tier

At $0.16, Skeletal Grimace is deep bulk — you're paying almost nothing for the card itself. That price won't move; demand is too low and supply from the original print run is abundant.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.