Sire of Insanity

Creature — Demon

At the beginning of each end step, each player discards their hand.

CMC
6
Mana cost
{4}{B}{R}
Color identity
BR
Rarity
rare
Set
Secret Lair Drop
Price
$6.12
EDHREC rank
#8519
Buy on TCGplayer
Sire of Insanity card art
Sire of Insanity hits the table and immediately strips every player's hand at the end of each turn — a six-mana lock piece that makes topdecking the only game plan for everyone, including you. Decks that can operate without a hand, via Necropotence, graveyard value, or discard payoffs like Kroxa, Titan of Death's Hunger, love it; everyone else hates it.

Best Commanders

Commanders with the highest synergy

01
Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger

31.7% of decks · synergy 0.30

Kroxa, Titan of Death's Hunger feeds directly off what Sire of Insanity creates: every opponent forced to discard triggers Kroxa's escape-adjacent punishment loop, and Kroxa itself is happy operating out of the graveyard rather than hand.

02
Chainer, Nightmare Adept

Chainer, Nightmare Adept

15.3% of decks · synergy 0.13

Chainer, Nightmare Adept casts creatures from the graveyard, so the hand-wipe Sire of Insanity enforces barely touches it — Sire becomes a lock piece that slows opponents while Chainer's reanimation engine hums along undisturbed.

03
Mogis, God of Slaughter

Mogis, God of Slaughter

10.9% of decks · synergy 0.09

Mogis, God of Slaughter wants opponents miserable and resource-starved, and Sire of Insanity delivers exactly that — pairing Sire with Mogis's forced sacrifice or damage triggers turns each opponent's upkeep into a mounting tax they can't spend cards to answer.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Sire of Insanity earns its reputation — a multiplayer table with four hands to empty means the lock is four times as punishing, and the six-mana cost is far more acceptable in a format with 40 life and ramp. In Legacy and Vintage it's theoretically legal but far too slow and fair for formats where games end before turn six; no competitive shell wants it. Modern and Pioneer are similarly inhospitable — hand-disruption in those formats runs two mana, not six. Sire of Insanity is a Commander card through and through.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Bottomless Pit and Necrogen Mists both force discard on a repeating basis for under $2, though neither wipes hands as immediately or as thoroughly as Sire of Insanity does on the turn it enters. The trade-off is resilience — enchantments are harder to remove than a six-mana creature, but the ceiling is much lower since opponents still get to keep the rest of their hand between triggers.

Price Context

Current price

$6.12 mid tier

At $6.12, Sire of Insanity sits comfortably in the mid tier — expensive enough to feel like a budget consideration, but cheap for a card that generates this kind of table-wide impact. It holds value well given its narrow but devoted Commander audience; it's not going to spike, but it's also not a card people trade away lightly.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.