Simic Charm
Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
- CMC
- 2
- Mana cost
- Color identity
- GU
- Rarity
- uncommon
- Set
- Explorer Anthology 3
- Price
- —
- EDHREC rank
- #2706
Simic Charm earns its slot by doing three distinct things — pump a creature, bounce a permanent, or give your board hexproof — all on two mana at instant speed. The cost is that modal flexibility trades for raw power ceiling; none of the three modes is the best version of itself, but having all three on one card is exactly what Riku of Many Paths wants to copy for maximum value.
Best Commanders
Commanders with the highest synergy

Riku of Many Paths
Riku of Many Paths copies instants and sorceries, which means Simic Charm becomes two bounces, two pumps, or two hexproof grants for a single extra blue-green mana — tripling the flexibility that already makes the charm worth running.

Xyris, the Writhing Storm
Xyris, the Writhing Storm runs a wheel-heavy shell that generates a wide snake board, and Simic Charm's hexproof mode protects that entire army from a sweeper or spot removal at instant speed when it matters most.

Aesi, Tyrant of Gyre Strait
Aesi, Tyrant of Gyre Strait is a high-value creature that draws hate the moment it lands, and Simic Charm's bounce mode lets you reset it to dodge a removal spell while keeping the seven-drop available to recast and retrigger its land drop ability.

Kotis, the Fangkeeper
Kotis, the Fangkeeper builds around creature-token synergies that need board protection, and Simic Charm covers that gap while also pumping a key attacker or bouncing a problem permanent — all relevant modes for the strategy.

Aragorn, the Uniter
Aragorn, the Uniter triggers off playing spells of multiple colors, and Simic Charm — a green-blue instant — hits that trigger reliably while serving as a catch-all protection and interaction tool across a four-color pile.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Simic Charm is a role-player rather than a staple: the hexproof mode handles the most common threat (a sweeper or targeted removal aimed at your best creature), the bounce mode doubles as pseudo-removal, and the +3/+3 can steal a combat. Across competitive formats like Modern and Legacy, Simic Charm sees essentially no play — the modal efficiency that shines in a 100-card singleton context is outclassed by dedicated spells at every point on the curve. Pioneer is the same story: the charm is legal but largely ignored in favor of narrower, more powerful options. Oathbreaker is the one other 60-card-adjacent format where its singleton flexibility earns a second look, particularly in tempo-oriented blue-green builds.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Simic Charm isn't currently available in our system, so check Scryfall or your preferred vendor for a live number. Historically it has been a bulk rare, frequently available under a dollar, which makes it an easy inclusion to test without meaningful financial commitment.
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Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.