Sigil of Myrkul
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Commander Legends: Battle for Baldur's Gate
- Price
- $0.12
- EDHREC rank
- #16333
Sigil of Myrkul turns every creature you control into a death-trigger engine, generating Bone tokens whenever anything dies — including the token itself if it trades. The cost is a three-mana enchantment that does nothing the turn it enters, which means it earns its slot only in decks built to abuse sacrifice loops or mass die-off.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Sigil of Myrkul lives — sacrifice synergies, aristocrats payoffs, and token doublers are endemic to the format, and a three-mana enchantment that self-perpetuates through death triggers fits that ecosystem cleanly. Legacy and Vintage are both legal, but neither has a shell that wants a slow, non-interactive enchantment at three mana when faster engine pieces exist. Oathbreaker is legal and theoretically viable in a sacrifice-focused build, though the smaller game size compresses how much value the Sigil can generate before the game ends.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.12 bulk tier
At $0.12, Sigil of Myrkul is deep bulk — you're buying a playset for the cost of a pack of gum. Bulk enchantments that fill a narrow role rarely move unless a breakout deck puts them on camera, so don't expect this price to shift.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.