Sidequest: Play Blitzball // World Champion, Celestial Weapon

Enchantment // Legendary Artifact — Equipment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
uncommon
Set
Final Fantasy
Price
$0.14
EDHREC rank
#11824
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Sidequest: Play Blitzball // World Champion, Celestial Weapon card art
Sidequest: Play Blitzball // World Champion, Celestial Weapon is a double-faced card that first asks you to build a board of creatures, then flips into an Equipment that turns one of them into a game-ending threat. The ask on the front half is real — you need to attack with a full squad — but the payoff on the back half, a legendary Equipment that generates power and resources, is worth engineering for in the right shell.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Sidequest: Play Blitzball // World Champion, Celestial Weapon has the most legs, specifically in go-wide decks that can reliably swing with multiple creatures to flip it on schedule. The front half's attack trigger lines up cleanly with token strategies, and once the Equipment side is live, attaching it to a commander that already wants to be swinging generates immediate card or board advantage. In competitive 60-card formats like Modern and Pioneer, the setup cost is prohibitive — two distinct phases across separate attacks is too slow against faster clocks. Legacy and Vintage have no practical interest; Standard is where it might see fringe play if the format slows enough for a midrange equipment shell to exist.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.14 bulk tier

At $0.14, Sidequest: Play Blitzball // World Champion, Celestial Weapon is firmly bulk — pick it up for essentially nothing if the deck calls for it. Bulk rares with niche commander applications tend to stay flat unless a breakout deck pushes demand, so don't expect movement.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.