Shaman of the Great Hunt

Creature — Orc Shaman

Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.

CMC
4
Mana cost
{3}{R}
Color identity
GRU
Rarity
mythic
Set
Fate Reforged
Price
$0.89
EDHREC rank
#11592
Buy on TCGplayer
Shaman of the Great Hunt card art
Shaman of the Great Hunt puts a haste 4/2 into play that draws cards every time any of your creatures connects — that's a repeatable engine stapled to an attacker, and it costs four mana. The Ferocious ability on its activated card-draw is real work, and in shells that can pair it with Mind Over Matter or slot it under a flash-granting commander like Surrak Dragonclaw, it overperforms its price tag.

Best Commanders

Commanders with the highest synergy

01
Surrak Dragonclaw

Surrak Dragonclaw

42.5% of decks · synergy 0.40

Surrak Dragonclaw grants your creatures flash and makes them uncounterable, which means Shaman of the Great Hunt arrives at end of opponent's turn ready to swing the moment yours begins — full card-draw value from the first combat. The combination turns the Shaman from a fair four-drop into a surprise engine that opponents can't counter and barely have time to answer.

02
Eshki, Temur's Roar

Eshki, Temur's Roar

24.0% of decks · synergy 0.21

Eshki, Temur's Roar builds around a wide, aggressive board of large creatures, exactly the conditions where Shaman of the Great Hunt's combat trigger fires multiple times a turn. The Shaman rewards the same attacking strategy Eshki demands, converting a swarm of successful attackers into a sustained card-advantage engine.

03
Eshki Dragonclaw

Eshki Dragonclaw

11.4% of decks · synergy 0.09

Eshki Dragonclaw plays in the same Temur creature-beatdown space, where Shaman of the Great Hunt slots in as a redundant draw engine that scales with the size of the attack. Running both Eshki variants and the Shaman creates layered redundancy across the card-draw role.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Shaman of the Great Hunt does its best work — 100-card games go long enough for its combat draw trigger to accumulate real advantage, and creature-heavy Temur and Gruul strategies give it plenty of company to fire multiple times per turn. In Modern and Pioneer it's legal but effectively unplayed; the four-mana slot is brutally competitive, and a 4/2 that draws cards only when attacking doesn't survive contact with the removal density of those formats. Legacy and Vintage are theoretically open but in practice irrelevant for a card at this power level. Oathbreaker is the one supplemental format worth noting — aggressive creature builds there can exploit the Ferocious card-draw in a shorter game, though it remains a fringe inclusion.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.89 bulk tier

At $0.89, Shaman of the Great Hunt sits in bulk territory — low enough that acquisition is a non-decision for any Temur creature deck. That price is unlikely to climb given the card's narrow format footprint, but it also means you're getting a genuinely useful Commander engine for essentially nothing.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.