Surrak Dragonclaw
Legendary Creature — Human Warrior
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
- CMC
- 5
- Mana cost
- Color identity
- GRU
- Rarity
- mythic
- Set
- Dominaria United Commander
- Price
- $3.11
- EDHREC rank
- #3076
Surrak Dragonclaw lands as a 6/6 trampler that grants your creatures flash and makes your spells uncounterable — three lines of text that each matter on their own. At five mana in Temur colors, the cost is real, but the effect is immediate and wide enough that Eshki, Temur's Roar lists treat it as a pillar rather than a flex slot.
Best Commanders
Commanders with the highest synergy

Eshki, Temur's Roar
Eshki, Temur's Roar is the natural home — 40% of those decks run Surrak Dragonclaw because flash on your creature suite turns every end step into a combat threat, and blanket spell-ward keeps the whole engine from being countered off the table.

Maelstrom Wanderer
Maelstrom Wanderer cascades into expensive permanents and then needs them to stick; Surrak Dragonclaw's counter-protection means the spells that follow Wanderer off the top are far less likely to get answered on the stack.

Jodah, the Unifier
Jodah, the Unifier plays a legendary-creature chain that lives and dies by board presence — Surrak Dragonclaw grants the whole team flash and makes each legendary spell in the chain uncounterable, which turns a reactive opponent's window from wide-open to nearly shut.

Animar, Soul of Elements
Animar, Soul of Elements goes tall on creatures, and Surrak Dragonclaw gives that creature flood flash and spell protection — the combination means Animar can develop its board at instant speed and dodge the counterspells most control players hold specifically for the payoffs.

Aragorn, the Uniter
Aragorn, the Uniter triggers off casting humans and wants those spells to resolve; Surrak Dragonclaw insulates the whole chain from countermagic, keeping the trigger engine live even through interaction-heavy pods.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Surrak Dragonclaw does its best work — the flash grant is a board-wide effect in a multiplayer format where end-step threats are at a premium, and uncounterable spells matter more as table counts rise. In competitive Legacy and Vintage, a five-mana 6/6 with no immediate board disruption is too slow to see real play; those formats close before Surrak's text box does much. Modern and Pioneer are the same story — Surrak Dragonclaw is legal but practically invisible, because tempo decks can't afford five mana for a creature that doesn't win on the spot. Stick to Commander, where the protective abilities scale with the number of opponents trying to stop you.
Key Combos
Combo lines featuring this card
Price Context
Current price
$3.11 cheap tier
At $3.11, Surrak Dragonclaw sits in the budget-staple tier — cheap enough to include without a second thought in any Temur or five-color build that wants the effect. Demand is spread across multiple high-volume commanders, so the price is unlikely to crater, but this isn't a card you're buying for future value — you're buying it because you need it in your deck now.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.