Surrak Dragonclaw

Legendary Creature — Human Warrior

Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.

CMC
5
Mana cost
{2}{G}{U}{R}
Color identity
GRU
Rarity
mythic
Set
Dominaria United Commander
Price
$3.11
EDHREC rank
#3076
Buy on TCGplayer
Surrak Dragonclaw card art
Surrak Dragonclaw lands as a 6/6 trampler that grants your creatures flash and makes your spells uncounterable — three lines of text that each matter on their own. At five mana in Temur colors, the cost is real, but the effect is immediate and wide enough that Eshki, Temur's Roar lists treat it as a pillar rather than a flex slot.

Best Commanders

Commanders with the highest synergy

01
Eshki, Temur's Roar

Eshki, Temur's Roar

40.2% of decks · synergy 0.34

Eshki, Temur's Roar is the natural home — 40% of those decks run Surrak Dragonclaw because flash on your creature suite turns every end step into a combat threat, and blanket spell-ward keeps the whole engine from being countered off the table.

02
Maelstrom Wanderer

Maelstrom Wanderer

39.6% of decks · synergy 0.33

Maelstrom Wanderer cascades into expensive permanents and then needs them to stick; Surrak Dragonclaw's counter-protection means the spells that follow Wanderer off the top are far less likely to get answered on the stack.

03
Jodah, the Unifier

Jodah, the Unifier

34.5% of decks · synergy 0.31

Jodah, the Unifier plays a legendary-creature chain that lives and dies by board presence — Surrak Dragonclaw grants the whole team flash and makes each legendary spell in the chain uncounterable, which turns a reactive opponent's window from wide-open to nearly shut.

04
Animar, Soul of Elements

Animar, Soul of Elements

28.3% of decks · synergy 0.22

Animar, Soul of Elements goes tall on creatures, and Surrak Dragonclaw gives that creature flood flash and spell protection — the combination means Animar can develop its board at instant speed and dodge the counterspells most control players hold specifically for the payoffs.

05
Aragorn, the Uniter

Aragorn, the Uniter

30.7% of decks · synergy 0.20

Aragorn, the Uniter triggers off casting humans and wants those spells to resolve; Surrak Dragonclaw insulates the whole chain from countermagic, keeping the trigger engine live even through interaction-heavy pods.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Surrak Dragonclaw does its best work — the flash grant is a board-wide effect in a multiplayer format where end-step threats are at a premium, and uncounterable spells matter more as table counts rise. In competitive Legacy and Vintage, a five-mana 6/6 with no immediate board disruption is too slow to see real play; those formats close before Surrak's text box does much. Modern and Pioneer are the same story — Surrak Dragonclaw is legal but practically invisible, because tempo decks can't afford five mana for a creature that doesn't win on the spot. Stick to Commander, where the protective abilities scale with the number of opponents trying to stop you.

Key Combos

Combo lines featuring this card

Price Context

Current price

$3.11 cheap tier

At $3.11, Surrak Dragonclaw sits in the budget-staple tier — cheap enough to include without a second thought in any Temur or five-color build that wants the effect. Demand is spread across multiple high-volume commanders, so the price is unlikely to crater, but this isn't a card you're buying for future value — you're buying it because you need it in your deck now.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.