Seismic Sense
Sorcery — Lesson
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
- CMC
- 1
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Avatar: The Last Airbender
- Price
- $0.26
- EDHREC rank
- #5106
Seismic Sense turns every land drop into a card — a repeatable draw engine stapled to one of the most common game actions in Commander. Iroh, Grand Lotus decks run it at a 61% clip because his ability to play lands from everywhere makes that trigger fire constantly, and at two mana the enchantment pays for itself within a turn or two.
Best Commanders
Commanders with the highest synergy

Iroh, Grand Lotus
Iroh, Grand Lotus plays lands from graveyards, opponents' libraries, and exile, meaning Seismic Sense fires far more than once per turn cycle — it's the draw engine that keeps the whole value engine from running dry.

Toph, Hardheaded Teacher
Toph, Hardheaded Teacher cares about landfall triggers stacking up, and Seismic Sense converts each of those triggers into cards, turning a board-presence strategy into a card-advantage machine simultaneously.

Toph, Earthbending Master
Toph, Earthbending Master wants to hit land drops every turn to keep her effects online, and Seismic Sense rewards that consistency by ensuring each land drop replaces itself and keeps the hand full.

Bumi, Unleashed
Bumi, Unleashed generates chaotic, high-velocity game states where card flow is everything, and Seismic Sense provides the steady draw throughput that lets Bumi players capitalize on the mayhem rather than run out of gas.

Toph, the First Metalbender
Toph, the First Metalbender runs artifact-dense strategies that still need land drops to function, and Seismic Sense slots in as low-cost insurance that any land-heavy opening translates into sustained card advantage throughout the game.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Seismic Sense is legal across every major format but is effectively a Commander card — the effect is too slow and win-more for the speed of Legacy, Modern, or Pioneer, where games end before an enchantment that rewards land drops pays off. In Standard and Oathbreaker it's playable but narrow, demanding a dedicated landfall or land-ramp shell to justify the slot. Commander is where it lives: four opponents means four times the turns, landfall decks are common, and a two-mana enchantment that draws a card every land drop generates enormous value over a long game. Outside of Avatar-themed or dedicated landfall builds, it doesn't make the cut even in Commander — but inside those shells, it's close to mandatory.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.26 bulk tier
At $0.26, Seismic Sense is deep bulk — easy to pick up as a throw-in or in a bulk lot without a second thought. Demand is concentrated enough in Avatar and landfall Commander builds to keep it from being a true zero, but don't expect the price to move meaningfully in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.