Seismic Sense

Sorcery — Lesson

Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

CMC
1
Mana cost
{G}
Color identity
G
Rarity
uncommon
Set
Avatar: The Last Airbender
Price
$0.26
EDHREC rank
#5106
Buy on TCGplayer
Seismic Sense card art
Seismic Sense turns every land drop into a card — a repeatable draw engine stapled to one of the most common game actions in Commander. Iroh, Grand Lotus decks run it at a 61% clip because his ability to play lands from everywhere makes that trigger fire constantly, and at two mana the enchantment pays for itself within a turn or two.

Best Commanders

Commanders with the highest synergy

01
Iroh, Grand Lotus

Iroh, Grand Lotus

61.0% of decks · synergy 0.55

Iroh, Grand Lotus plays lands from graveyards, opponents' libraries, and exile, meaning Seismic Sense fires far more than once per turn cycle — it's the draw engine that keeps the whole value engine from running dry.

02
Toph, Hardheaded Teacher

Toph, Hardheaded Teacher

49.0% of decks · synergy 0.46

Toph, Hardheaded Teacher cares about landfall triggers stacking up, and Seismic Sense converts each of those triggers into cards, turning a board-presence strategy into a card-advantage machine simultaneously.

03
Toph, Earthbending Master

Toph, Earthbending Master

36.7% of decks · synergy 0.34

Toph, Earthbending Master wants to hit land drops every turn to keep her effects online, and Seismic Sense rewards that consistency by ensuring each land drop replaces itself and keeps the hand full.

04
Bumi, Unleashed

Bumi, Unleashed

34.5% of decks · synergy 0.31

Bumi, Unleashed generates chaotic, high-velocity game states where card flow is everything, and Seismic Sense provides the steady draw throughput that lets Bumi players capitalize on the mayhem rather than run out of gas.

05
Toph, the First Metalbender

Toph, the First Metalbender

26.6% of decks · synergy 0.23

Toph, the First Metalbender runs artifact-dense strategies that still need land drops to function, and Seismic Sense slots in as low-cost insurance that any land-heavy opening translates into sustained card advantage throughout the game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Seismic Sense is legal across every major format but is effectively a Commander card — the effect is too slow and win-more for the speed of Legacy, Modern, or Pioneer, where games end before an enchantment that rewards land drops pays off. In Standard and Oathbreaker it's playable but narrow, demanding a dedicated landfall or land-ramp shell to justify the slot. Commander is where it lives: four opponents means four times the turns, landfall decks are common, and a two-mana enchantment that draws a card every land drop generates enormous value over a long game. Outside of Avatar-themed or dedicated landfall builds, it doesn't make the cut even in Commander — but inside those shells, it's close to mandatory.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.26 bulk tier

At $0.26, Seismic Sense is deep bulk — easy to pick up as a throw-in or in a bulk lot without a second thought. Demand is concentrated enough in Avatar and landfall Commander builds to keep it from being a true zero, but don't expect the price to move meaningfully in either direction.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.