Sea's Claim
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
- CMC
- 1
- Mana cost
- Color identity
- U
- Rarity
- common
- Set
- Ninth Edition
- Price
- —
- EDHREC rank
- #20448
Sea's Claim steals a land for one blue mana — that's the whole deal, and it's narrow enough that most decks have no business running it. The effect is real in dedicated land-theft or Aura-synergy shells, irrelevant everywhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Sea's Claim earns a slot almost exclusively in decks built around land theft — think Taniwha or Wrexial, the Risen Deep strategies that weaponize opponents' permanents. Pauper is the format where it sees the most genuine play, slotting into Mono-Blue control and tempo lists as a way to cut an opponent off a color for a critical turn. Legacy and Vintage have access to far more broken one-mana plays, so Sea's Claim doesn't compete there. Pioneer and Standard aren't in the picture.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available for Sea's Claim right now, so check Scryfall or TCGPlayer for current listings. Given that it's a narrow enchantment with limited competitive demand, it historically sits well under a dollar in most printings.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.