Scarecrow Guide

Artifact Creature — Scarecrow

Reach
{1}: Add one mana of any color. Activate only once each turn.

CMC
2
Mana cost
{2}
Color identity
C
Rarity
common
Set
Wilds of Eldraine
Price
$0.20
EDHREC rank
#14030
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Scarecrow Guide card art
Scarecrow Guide taps to give a target creature you control +1/+1 and hexproof until end of turn — protection on demand, at the cost of the Guide itself doing nothing else that turn. It's a narrow defensive tool that trades tempo for survival, and outside of very specific synergy shells, cheaper and more versatile options exist.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Scarecrow Guide is a fringe inclusion — it sees play almost exclusively in Scarecrow-tribal or artifact-matters shells where the creature type itself carries weight. The activated ability is real interaction, but tapping a 1/1 to grant +1/+1 and hexproof is too low-impact for most 100-card environments where threats are enormous and removal is unconditional. In Pauper, it competes with better defensive commons and rarely makes the cut. Scarecrow Guide is legal across every major format but is competitively irrelevant in all of them — this is a Commander tribal card, full stop.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.20 bulk tier

At $0.20, Scarecrow Guide sits firmly in bulk territory, which accurately reflects its extremely narrow application. It won't appreciate unless Scarecrow tribal becomes a serious archetype, so pick it up only if you're actively building that shell.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.