Scarecrow Guide
Artifact Creature — Scarecrow
Reach: Add one mana of any color. Activate only once each turn.
- CMC
- 2
- Mana cost
- Color identity
- C
- Rarity
- common
- Set
- Wilds of Eldraine
- Price
- $0.20
- EDHREC rank
- #14030
Scarecrow Guide taps to give a target creature you control +1/+1 and hexproof until end of turn — protection on demand, at the cost of the Guide itself doing nothing else that turn. It's a narrow defensive tool that trades tempo for survival, and outside of very specific synergy shells, cheaper and more versatile options exist.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Scarecrow Guide is a fringe inclusion — it sees play almost exclusively in Scarecrow-tribal or artifact-matters shells where the creature type itself carries weight. The activated ability is real interaction, but tapping a 1/1 to grant +1/+1 and hexproof is too low-impact for most 100-card environments where threats are enormous and removal is unconditional. In Pauper, it competes with better defensive commons and rarely makes the cut. Scarecrow Guide is legal across every major format but is competitively irrelevant in all of them — this is a Commander tribal card, full stop.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.20 bulk tier
At $0.20, Scarecrow Guide sits firmly in bulk territory, which accurately reflects its extremely narrow application. It won't appreciate unless Scarecrow tribal becomes a serious archetype, so pick it up only if you're actively building that shell.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.