Scarecrow

Artifact Creature — Scarecrow

{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.

CMC
5
Mana cost
{5}
Color identity
C
Rarity
uncommon
Set
Masters Edition IV
Price
EDHREC rank
#23420
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Scarecrow card art
Scarecrow is a 1/1 artifact creature for six mana with no enters-the-battlefield effect, no keywords, and no text beyond its type line — it does nothing on board. There is no shell in Commander where six mana for a vanilla 1/1 is an acceptable rate.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Scarecrow is legal in Commander, Legacy, Vintage, and Oathbreaker, but legality and playability are different things. In Commander, six mana for a 1/1 with no abilities is unplayable in any archetype — artifact-matters, Scarecrow-tribal, and go-wide strategies all have better options at a fraction of the cost. Legacy and Vintage have even less patience for it; those formats are defined by efficiency, and Scarecrow offers none. Oathbreaker shares Commander's singleton structure but runs 60 cards and games end faster, which makes the bar for expensive do-nothings even higher.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

No pricing data is available for Scarecrow, which likely reflects negligible market activity — a card with no competitive application rarely gets bought or sold. If you need it for a Scarecrow-tribal curiosity build, it should be available in bulk bins for pennies.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.