Scarecrow
Artifact Creature — Scarecrow
,
: Prevent all damage that would be dealt to you this turn by creatures with flying.
- CMC
- 5
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Masters Edition IV
- Price
- —
- EDHREC rank
- #23420
Scarecrow is a 1/1 artifact creature for six mana with no enters-the-battlefield effect, no keywords, and no text beyond its type line — it does nothing on board. There is no shell in Commander where six mana for a vanilla 1/1 is an acceptable rate.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Scarecrow is legal in Commander, Legacy, Vintage, and Oathbreaker, but legality and playability are different things. In Commander, six mana for a 1/1 with no abilities is unplayable in any archetype — artifact-matters, Scarecrow-tribal, and go-wide strategies all have better options at a fraction of the cost. Legacy and Vintage have even less patience for it; those formats are defined by efficiency, and Scarecrow offers none. Oathbreaker shares Commander's singleton structure but runs 60 cards and games end faster, which makes the bar for expensive do-nothings even higher.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
No pricing data is available for Scarecrow, which likely reflects negligible market activity — a card with no competitive application rarely gets bought or sold. If you need it for a Scarecrow-tribal curiosity build, it should be available in bulk bins for pennies.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.