Sandskin
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Onslaught
- Price
- $0.10
- EDHREC rank
- #26917
Sandskin locks a creature out of attacking and blocking for as long as you keep paying its upkeep — removal that doesn't remove. It's a tempo play with a recurring cost, which means it competes directly with just killing the creature outright, and usually loses that comparison.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Sandskin is outclassed by the sheer volume of efficient enchantment removal in the format — one Krosan Grip and your investment evaporates, leaving the threat intact. Pauper is the most charitable home, where the card pool is shallow enough that a taxing aura occasionally pulls weight in white-based control shells. Legacy and Vintage are legal but entirely uninterested; Sandskin does nothing at the speed those formats operate. Across every format it's legal in, the problem is the same: you spent mana to delay a creature rather than answer it.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Sandskin is deep bulk — the kind of card you pull from a common box, not a store page. That price won't move; there's no competitive demand to push it, and casual demand isn't strong enough to change that either.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.