Ruin in Their Wake
Sorcery
Devoid (This card has no color.)
Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
- CMC
- 2
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Jumpstart 2022
- Price
- $0.17
- EDHREC rank
- #22343
Ruin in Their Wake fetches any basic land onto the battlefield tapped — but only if you control a Wastes or a land with a basic land type, making it a conditional two-mana ramp spell that rewards colorless and domain-style builds. In decks that meet the threshold consistently, it's a clean upgrade slot; everywhere else, it's a dead draw.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Ruin in Their Wake is essentially a Commander card — the format's slower pace and the prevalence of five-color, domain, and Eldrazi-adjacent commanders give it enough homes to justify a slot. In Modern and Pioneer it's unplayed, squeezed out by unconditional two-mana ramp like Farseek and Three Visits that don't require a board condition. Legacy and Vintage have no interest; the formats are too fast and the competition too stiff. Oathbreaker mirrors Commander's logic in miniature: if your signature spell or commander leans on basic-land diversity or Wastes, Ruin in Their Wake earns its slot, otherwise it doesn't.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.17 bulk tier
At $0.17, Ruin in Their Wake is deep bulk — you'll find it in common boxes or as a throw-in before you'd ever pay retail. The narrow play condition keeps demand low and the price floor essentially permanent, so there's no reason to hesitate on picking up a copy.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.