Rose Room Treasurer

Creature — Ogre Warrior

Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
rare
Set
New Capenna Commander Promos
Price
EDHREC rank
#3555
Buy on TCGplayer
Rose Room Treasurer card art
Rose Room Treasurer dumps a pile of Treasure tokens onto the battlefield the moment it enters — the payoff is immediate and doesn't require any setup. The catch is the mana cost: five mana for a 4/3 is a steep rate, so it earns its slot only in decks that chain enters-the-battlefield triggers repeatedly, where Norin the Wary or a blink engine can fire it multiple times per turn, or where a card like Mardu Siegebreaker can push that Treasure count into absurd territory fast.

Best Commanders

Commanders with the highest synergy

01
Norin the Wary

Norin the Wary

81.4% of decks · synergy 0.78

Norin the Wary blinks himself every single turn cycle, and Rose Room Treasurer triggers on each of those re-entries — the combination snowballs Treasure production without any additional investment beyond putting both cards on the board.

02
Zinnia, Valley's Voice

Zinnia, Valley's Voice

47.2% of decks · synergy 0.44

Zinnia, Valley's Voice generates a steady stream of creature tokens, and Rose Room Treasurer converts those enter-the-battlefield moments into mana acceleration that keeps the engine churning through the late game.

04
Gornog, the Red Reaper

Gornog, the Red Reaper

21.7% of decks · synergy 0.18

Gornog, the Red Reaper rewards aggressive creature-based gameplay, and Rose Room Treasurer's Treasures turn into the extra mana needed to recast threats or push through a lethal turn.

05
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second

17.5% of decks · synergy 0.16

Jinnie Fay, Jetmir's Second converts tokens into other token types, and Rose Room Treasurer feeds that loop by generating Treasures that can themselves be redirected — or simply cashed in to flood the board with more bodies.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Rose Room Treasurer actually lives — the format's singleton structure and multiplayer pace give the card enough time to generate meaningful value, especially in ETB-loop strategies. Legacy and Vintage are both legal on paper, but a five-mana 4/3 that makes Treasures has no business in those formats when the competition is Moxen and one-mana cantrips. Oathbreaker is the one other format worth mentioning: a planeswalker-centric build that curves into Rose Room Treasurer could exploit the more controlled game state, but it remains a fringe inclusion there. Outside Commander, treat the card as functionally unplayable.

Key Combos

Combo lines featuring this card

36 decks
Mardu SiegebreakerAggravated AssaultRose Room Treasurer

Mardu SiegebreakerAggravated AssaultRose Room Treasurer

Near-infinite ETB; Near-infinite LTB; Near-infinite death triggers; Near-infinite sacrifice triggers; Near-infinite colored mana; Near-infinite Treasure tokens; Near-infinite combat phases; Near-infinite untap of creatures you control; Near-infinite mana creatures you control can produce

View on Commander Spellbook ↗

Price Context

Current price

unknown tier

Pricing data for Rose Room Treasurer isn't currently available, so check Scryfall or TCGPlayer for the live number before picking up copies. Given its narrow competitive application and Commander-specific role, it typically falls in the budget-to-mid range — worth grabbing a copy if you're building the relevant ETB decks rather than speculating.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.