Rogue's Gloves
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
- CMC
- 2
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Core Set 2019
- Price
- $0.31
- EDHREC rank
- #3960
Rogue's Gloves turns any unblocked creature into a card — two mana to equip, one to cast, and the draw triggers every time that creature connects. The catch is the equip cost resets every turn, making it a liability on anything that isn't reliably slipping past blockers; on Slicer, Hired Muscle, which attacks every player and is notoriously hard to block profitably, the card advantage is nearly guaranteed.
Best Commanders
Commanders with the highest synergy
Slicer, Hired Muscle
Slicer, Hired Muscle attacks each opponent in sequence, and because opponents control it on their own turns, blocking is politically awkward — Rogue's Gloves converts that evasion into a draw for each successful hit, routinely netting two or three cards a turn cycle.

Alexios, Deimos of Kosmos
Alexios, Deimos of Kosmos wants to connect with players consistently to copy their spells, and Rogue's Gloves layers a card draw reward onto every successful swing, compounding the value of each hit.

Balan, Wandering Knight
Balan, Wandering Knight can attach all Equipment to itself for two mana at instant speed, making Rogue's Gloves trivially cheap to reattach mid-combat; first strike means Balan trades well or connects clean, making the draw trigger reliable.

Traxos, Scourge of Kroog
Traxos, Scourge of Kroog is a 7/7 trample that untaps off historic spells, and Rogue's Gloves gives an artifact-heavy deck a reason to keep pushing damage through — big trample damage is hard to fully block, so the draw trigger fires often.

Valduk, Keeper of the Flame
Valduk, Keeper of the Flame generates a token for each Equipment and Aura attached to it, so Rogue's Gloves contributes to the token count while also drawing a card whenever Valduk connects — it pulls double duty in a deck that wants to stack Equipment anyway.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Rogue's Gloves is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but it sees essentially no play outside Commander. In 60-card formats the equip-each-turn cost makes it too slow and card-inefficient against interaction-dense environments where Curious Obsession or Shadowspear occupy the same design space at a lower opportunity cost. In Commander it finds a home specifically in voltron and combat-centric builds where one creature is expected to connect repeatedly — the multiplayer table means three opponents to draw off, which can outpace most dedicated draw engines if the equip cost isn't a tempo drain. Outside of that niche, Rogue's Gloves competes poorly against free or once-per-game attach costs, and most Commander decks that want card draw have better options.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.31 bulk tier
At $0.31, Rogue's Gloves is deep bulk — the price reflects wide print availability and narrow competitive application. It's a safe pickup for the decks that want it, and nothing about the card's demand profile suggests that changes.
Explore
Sources
Mentioned
- Slicer, Hired Muscle
- Alexios, Deimos of Kosmos
- Balan, Wandering Knight
- Traxos, Scourge of Kroog
- Valduk, Keeper of the Flame
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.