Rise of the Hobgoblins

Enchantment

When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.

CMC
2
Mana cost
{R/W}{R/W}
Color identity
RW
Rarity
rare
Set
Eventide
Price
$3.58
EDHREC rank
#18592
Buy on TCGplayer
Rise of the Hobgoblins card art
Rise of the Hobgoblins floods the board with 1/1 Red and White Goblin tokens on entry, then offers a repeatable X-spell to keep the army growing as long as you have mana. The kicker is that both halves cost {<span class="card-name deferred">X</span>}{R/W} — efficient for what you get, but the deck needs to be built around token density to justify the slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Rise of the Hobgoblins is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it's overwhelmingly a Commander card — the formats where slow, board-building enchantments can operate over multiple turns. In Modern and Legacy, the competition for three-mana enchantment slots is brutal and neither format needs a token generator this slow; it sees essentially no play there. Commander is where Rise of the Hobgoblins earns its keep, specifically in Boros token and go-wide builds that can leverage the activated ability across multiple turns to maintain board presence after a wipe.

Key Combos

Combo lines featuring this card

Price Context

Current price

$3.58 cheap tier

At $3.58, Rise of the Hobgoblins sits in the budget-playable tier — cheap enough to include without hesitation in a dedicated Boros tokens build. It's a niche card with a narrow home, so don't expect the price to climb, but at this cost it's an easy pickup if the deck calls for it.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.