Rise of the Hobgoblins
Enchantment
When this enchantment enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens.
: Red creatures and white creatures you control gain first strike until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- RW
- Rarity
- rare
- Set
- Eventide
- Price
- $3.58
- EDHREC rank
- #18592
Rise of the Hobgoblins floods the board with 1/1 Red and White Goblin tokens on entry, then offers a repeatable X-spell to keep the army growing as long as you have mana. The kicker is that both halves cost {<span class="card-name deferred">X</span>}— efficient for what you get, but the deck needs to be built around token density to justify the slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Rise of the Hobgoblins is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it's overwhelmingly a Commander card — the formats where slow, board-building enchantments can operate over multiple turns. In Modern and Legacy, the competition for three-mana enchantment slots is brutal and neither format needs a token generator this slow; it sees essentially no play there. Commander is where Rise of the Hobgoblins earns its keep, specifically in Boros token and go-wide builds that can leverage the activated ability across multiple turns to maintain board presence after a wipe.
Key Combos
Combo lines featuring this card
Price Context
Current price
$3.58 cheap tier
At $3.58, Rise of the Hobgoblins sits in the budget-playable tier — cheap enough to include without hesitation in a dedicated Boros tokens build. It's a niche card with a narrow home, so don't expect the price to climb, but at this cost it's an easy pickup if the deck calls for it.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.