Ring of Ma'rûf

Artifact

{5}, {T}, Exile this artifact: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.

CMC
5
Mana cost
{5}
Color identity
C
Rarity
rare
Set
Masters Edition
Price
EDHREC rank
#28610
Buy on TCGplayer
Ring of Ma'rûf card art
Ring of Ma'rûf lets you pull any card you own from outside the game directly to your hand — at the cost of five mana to equip and five more to activate, plus a turn of waiting. That's ten mana and two turns to access one card, which means it only earns a slot when the card you're fetching is worth that entire investment.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Ring of Ma'rûf sees the most play, but even there it competes poorly against conventional tutors — Demonic Tutor finds a card from your library for two mana, while the Ring demands five to cast, five to equip, and five to activate across multiple turns. The "outside the game" clause is technically legal in Commander under official rules, though many playgroups and tournament circuits ban the interaction entirely, so confirm your table's stance before sleeving it up. In Legacy and Vintage, faster tutors and the format's general speed make Ring of Ma'rûf unplayable in any competitive context. Oathbreaker is legal but the same logic applies — the opportunity cost is simply too steep.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Ring of Ma'rûf isn't available in the current market snapshot, so check Scryfall or TCGPlayer for a live number. Given its niche appeal and the existence of strictly faster alternatives, expect demand to remain low outside collector interest in the Arabian Nights printing.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.