Ring of Ma'rûf
Artifact
,
, Exile this artifact: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
- CMC
- 5
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Masters Edition
- Price
- —
- EDHREC rank
- #28610
Ring of Ma'rûf lets you pull any card you own from outside the game directly to your hand — at the cost of five mana to equip and five more to activate, plus a turn of waiting. That's ten mana and two turns to access one card, which means it only earns a slot when the card you're fetching is worth that entire investment.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Ring of Ma'rûf sees the most play, but even there it competes poorly against conventional tutors — Demonic Tutor finds a card from your library for two mana, while the Ring demands five to cast, five to equip, and five to activate across multiple turns. The "outside the game" clause is technically legal in Commander under official rules, though many playgroups and tournament circuits ban the interaction entirely, so confirm your table's stance before sleeving it up. In Legacy and Vintage, faster tutors and the format's general speed make Ring of Ma'rûf unplayable in any competitive context. Oathbreaker is legal but the same logic applies — the opportunity cost is simply too steep.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Ring of Ma'rûf isn't available in the current market snapshot, so check Scryfall or TCGPlayer for a live number. Given its niche appeal and the existence of strictly faster alternatives, expect demand to remain low outside collector interest in the Arabian Nights printing.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.