Resurrection Orb

Artifact — Equipment

Equipped creature has lifelink.
Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

CMC
2
Mana cost
{2}
Color identity
C
Rarity
rare
Set
Warhammer 40,000 Commander
Price
EDHREC rank
#4165
Buy on TCGplayer
Resurrection Orb card art
Resurrection Orb keeps your commander coming back for a single equip, making it a staple in any deck where the commander dying repeatedly is the plan rather than the problem. Imotekh the Stormlord in particular turns this into an engine — every death triggers reanimation effects, and Resurrection Orb ensures the loop never stalls.

Best Commanders

Commanders with the highest synergy

01
Imotekh the Stormlord

Imotekh the Stormlord

52.2% of decks · synergy 0.50

Imotekh the Stormlord's entire gameplan leans on his commander dying and returning to generate Necron Warrior tokens, and Resurrection Orb closes that loop by bringing him back to the battlefield automatically instead of bouncing to the command zone.

02
Auntie Blyte, Bad Influence

Auntie Blyte, Bad Influence

44.4% of decks · synergy 0.43

Auntie Blyte, Bad Influence wants to take damage repeatedly to stack +1/+1 counters, and Resurrection Orb means a lethal hit doesn't end the accumulation — she comes back equipped and ready to keep growing.

03
Ashling the Pilgrim

Ashling the Pilgrim

34.9% of decks · synergy 0.34

Ashling the Pilgrim is designed to sacrifice herself when her counters hit four, and Resurrection Orb lets her return to the battlefield already equipped so the counter-stacking cycle restarts immediately.

04
Trazyn the Infinite

Trazyn the Infinite

22.5% of decks · synergy 0.20

Trazyn the Infinite runs Resurrection Orb as a redundancy piece — when he dies mid-combo while imprinting key abilities, the Orb returns him to the battlefield so the engine doesn't require a trip to the command zone and extra mana.

05
Balan, Wandering Knight

Balan, Wandering Knight

13.4% of decks · synergy 0.13

Balan, Wandering Knight wants equipment on the battlefield at all times, and Resurrection Orb does double duty by contributing to his equip-for-free trigger while guaranteeing he returns if he dies in combat.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Resurrection Orb is a Commander card through and through — its value scales directly with how often your commander hits the graveyard, a pattern that's endemic to the format. In Legacy and Vintage, where it's technically legal, there's no practical shell for it: neither format runs commander-centric loops, and a three-mana equipment with no immediate board impact doesn't compete. Commander and Oathbreaker are where Resurrection Orb actually earns its slot, specifically in decks where the commander dying is a feature rather than a setback.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Resurrection Orb isn't currently available, so check Scryfall or TCGPlayer for the current market rate before buying. Given its narrow but high-demand home in Imotekh the Stormlord decks, expect the price to track closely with that commander's overall popularity.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.