Remembrance

Enchantment

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.

CMC
4
Mana cost
{3}{W}
Color identity
W
Rarity
rare
Set
Urza's Saga
Price
$11.29
EDHREC rank
#12650
Buy on TCGplayer
Remembrance card art
Remembrance turns a creature-heavy sacrifice or attrition engine into a self-replenishing hand — every creature that dies refills your grip with a copy of itself. Pair it with Mortuary and you can loop the same creature indefinitely, and in Athreos, God of Passage lists it does double duty: opponents pay three life to stop the return, but Remembrance already handed you a replacement.

Best Commanders

Commanders with the highest synergy

01
Athreos, God of Passage

Athreos, God of Passage

31.0% of decks · synergy 0.30

Athreos, God of Passage already punishes opponents for letting your creatures stay dead; Remembrance closes the other exit, so either your creatures come back via Athreos's trigger or your hand refills with new copies to threaten again — opponents can't win either way.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Remembrance is a Commander card, full stop. The four-mana enchantment needs a critical mass of redundant creatures dying repeatedly to generate real value, and that only reliably comes together in 100-card singleton games built around sacrifice or attrition. In Legacy and Vintage it's legal but sees essentially no play — four mana for a conditional draw effect at sorcery-adjacent timing is far too slow when those formats end games on turns one through three. Oathbreaker is the one non-Commander format where it could plausibly appear, specifically in a white-based creature-loop shell, but the smaller deck size makes redundant copies less necessary.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Skullclamp ($2–3) is the honest replacement in most creature-heavy white decks — it costs less, draws two cards immediately, and doesn't require a creature to die on its own. If you specifically want the "copy enters hand" loop rather than raw card draw, Heirloom Blade is under $1 and tutors the replacement directly from your library rather than conjuring a copy, which interacts better with graveyard strategies but loses the infinite-copy potential that makes Remembrance worth running in dedicated engine decks.

Price Context

Current price

$11.29 mid tier

At $11.29, Remembrance sits in mid-tier territory — expensive enough to feel like a deliberate inclusion, cheap enough that it won't break a focused build. It's a Reserved List card with a narrow but loyal audience in sacrifice and attrition Commander lists, so the price is stable rather than speculative.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.