Relic Ward

Enchantment — Aura

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Visions
Price
$0.18
EDHREC rank
#26952
Buy on TCGplayer
Relic Ward card art
Relic Ward makes one permanent you control untargetable by opponents — a reasonable defensive effect that requires you to spend two mana upfront and keep paying one blue to reattach it if the enchanted permanent leaves play. It's narrow protection at a real cost, and most Commander decks have better ways to protect key pieces.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Relic Ward occupies a niche role on high-value permanents — engines, combo pieces, or commanders you can't afford to let your opponents Swords to Plowshares. The problem is that most protection staples do more for less: Swiftfoot Boots and Lightning Greaves grant haste alongside hexproof, and neither asks you to pay a recurring tax. Relic Ward is legal in Legacy and Vintage as well, but those formats move too fast for a two-mana aura that doesn't affect the board state the turn it enters. Oathbreaker is the one context where protecting a single permanent matters enough that it might see fringe consideration.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Relic Ward is firmly bulk — no barrier to picking it up if you have a specific use case in mind. Demand is low enough that the price is unlikely to move in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.