Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

CMC
1
Mana cost
{R}
Color identity
R
Rarity
common
Set
Seventh Edition
Price
$0.10
EDHREC rank
#25156
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Reflexes card art
Reflexes gives a creature first strike for one red mana as an Aura — cheap, permanent, and relevant whenever you're building a commander that wants to win combat or deal damage before absorbing it. It's narrow enough that most decks skip it, but in the right shell it pulls real weight.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Reflexes earns its slot only on commanders where first strike changes the math — think double-strike setups where first strike stacks to deal damage twice before blockers, or high-power creatures that need to trade up. Pauper is where Reflexes sees the most legitimate consideration, since the one-mana cost and permanent effect are real on a budget commons board. Legacy and Vintage are non-starters; the effect is far too narrow for those formats. Modern has better options for the same slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

Reflexes is bulk at $0.10 — buy a playset without thinking about it. At this price tier it holds no financial value, but that's irrelevant: you're running it for the effect, not the equity.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.