Reduce // Rubble

Instant // Sorcery

Counter target spell unless its controller pays {3}.

CMC
6
Mana cost
{2}{U}
Color identity
RU
Rarity
uncommon
Set
Amonkhet
Price
$0.13
EDHREC rank
#22965
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Reduce // Rubble card art
Reduce // Rubble gives you a hard counterspell on one half and a land-tapping finisher on the other — two live cards for one deck slot. The split makes it worth serious consideration in any blue-red shell that wants both permission and a way to push through the last points of damage.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Reduce // Rubble earns its slot because the two halves address different points in the game — early you're countering a commander or a combo piece, late you're tapping down blockers to close out. In Modern and Pioneer, counterspells compete against Counterspell and Spell Pierce, which are cleaner; Reduce // Rubble's floor is respectable but its ceiling rarely clears the bar those formats set. Legacy and Vintage don't want it — Force of Will and Mana Drain exist. Oathbreaker is the closest analog to Commander, and the same logic applies: the flexibility is real value in a singleton format where drawing redundancy is harder.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Reduce // Rubble is deep bulk — no barrier to picking up a copy. Bulk split cards rarely move unless a combo or archetype breaks out around one half, and nothing on the horizon suggests that happens here.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.