Ray of Frost

Enchantment — Aura

Flash
Enchant creature
When this Aura enters, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
uncommon
Set
Alchemy Horizons: Baldur's Gate
Price
EDHREC rank
#22600
Buy on TCGplayer
Ray of Frost card art
Ray of Frost taps a nonland permanent and keeps it tapped on your next untap step — effectively a two-turn lockout for 1U. It's a fine tempo play in the early game but a one-for-one that doesn't scale, which limits it to decks that specifically want to stall or abuse the frozen mechanic.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Ray of Frost is a niche include — the tap-and-freeze effect is most useful when you're buying a critical turn against a threatening creature or locking down a key utility permanent, but one-for-one interaction at instant speed rarely justifies a slot in a 99-card deck unless your commander rewards it. In Modern and Legacy the card is legal but sees no meaningful play; faster formats have no patience for a two-mana tap effect that doesn't trade on card advantage. Pioneer is similarly uninterested. Ray of Frost is essentially a Commander-or-bust card, and even there it needs a specific home.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Ray of Frost at the moment, so check Scryfall or TCGPlayer for current market values. Given its narrow application, expect it to sit in bulk or near-bulk range unless demand from a specific commander archetype drives it up.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.