Rampaging Ferocidon
Creature — Dinosaur
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Special Guests
- Price
- $4.59
- EDHREC rank
- #2484
Rampaging Ferocidon shuts off lifegain and punishes every creature that enters the battlefield — two of the most common ways opponents stabilize against aggro — on a 3/3 with menace for three mana. It's a staple in red stompy and tax strategies, and Valgavoth, Harrower of Souls in particular turns the life-loss trigger into a card-draw engine.
Best Commanders
Commanders with the highest synergy

Valgavoth, Harrower of Souls
Valgavoth, Harrower of Souls draws a card whenever an opponent loses life outside their draw step, so every creature an opponent plays triggers both Rampaging Ferocidon's drain and Valgavoth's engine simultaneously — the two cards form an immediate value loop.
Ojer Axonil, Deepest Might
Ojer Axonil, Deepest Might replaces any red source's non-combat damage with its own power, so Rampaging Ferocidon's one-damage creature-entry trigger becomes four or more damage per trigger — turning a small tax into a serious clock.

Torbran, Thane of Red Fell
Torbran, Thane of Red Fell adds two to every red source's damage, bumping Rampaging Ferocidon's drain from one to three per creature that enters — in a token-heavy game, that arithmetic ends lives fast.

Zo-Zu the Punisher
Zo-Zu the Punisher taxes lands; Rampaging Ferocidon taxes creatures — together they punish nearly every development action an opponent takes, and the life-loss from Rampaging Ferocidon stacks on top of whatever Zo-Zu already dealt.

The Lord of Pain
The Lord of Pain converts every point of damage any source deals to any player into a shared pain trigger, so Rampaging Ferocidon's drain each time a creature enters feeds that symmetrical damage engine and accelerates the whole table's life total erosion.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Rampaging Ferocidon is a format staple in red aggro, tax, and group-slug strategies — the lifegain-suppression clause alone invalidates common stabilization tools like Soul Warden, Aetherflux Reservoir, and Oloro, and the menace makes it resistant to single-block chump strategies. In Modern and Pioneer, it sees play as a sideboard weapon against life-gain combo decks and token strategies that flood the board with creatures, where the drip of one-damage triggers compounds fast. In Legacy and Vintage the competition is stiff and faster, but Rampaging Ferocidon still earns sideboard slots against Elves and other go-wide strategies that coincidentally gain life. Wherever it's legal, the card does real work; its ceiling scales directly with how many creatures opponents plan to play and how much they rely on lifegain to survive.
Key Combos
Combo lines featuring this card
Price Context
Current price
$4.59 cheap tier
At $4.59, Rampaging Ferocidon sits in the cheap tier — accessible enough to slot into any budget red build without hesitation. It's been reprinted enough to stay affordable, and given its consistent inclusion in Commander, Modern, and Pioneer sideboards, the price reflects steady demand rather than a spike.
Explore
Sources
Mentioned
- Valgavoth, Harrower of Souls
- Ojer Axonil, Deepest Might
- Torbran, Thane of Red Fell
- Zo-Zu the Punisher
- The Lord of Pain
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.