Raiding Schemes

Enchantment

Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

CMC
5
Mana cost
{3}{R}{G}
Color identity
GR
Rarity
rare
Set
Lorwyn Eclipsed Promos
Price
$0.84
EDHREC rank
#14587
Buy on TCGplayer
Raiding Schemes card art
Raiding Schemes hands every creature you control +2/+0 and menace until end of turn — on a Sorcery that can be conspired for a second activation the same turn. The cost is real: five mana is a lot to ask before combat, and the effect evaporates at end of turn, so it demands a wide board to justify it. Against any deck that can block favorably, Wort, the Raidmother makes this hit twice for effectively the same investment, which is when the card becomes genuinely dangerous.

Best Commanders

Commanders with the highest synergy

01
Wort, the Raidmother

Wort, the Raidmother

42.3% of decks · synergy 0.39

Wort, the Raidmother's conspire ability lets Raiding Schemes trigger twice off a single cast, effectively doubling the power and menace buff for the cost of tapping two red or green creatures — creatures you're already swinging with. That redundancy turns a good attack-step pump into a must-answer threat that closes games in one swing.

02
Bello, Bard of the Brambles

Bello, Bard of the Brambles

29.0% of decks · synergy 0.25

Bello, Bard of the Brambles cares about Sorceries dealing combat damage, and Raiding Schemes is the exact kind of pre-combat Sorcery that enables that payoff while also making the attacking force harder to block. The menace clause is especially relevant when Bello's buffed team needs to push through without chump blocks eating the triggers.

03
Wildsear, Scouring Maw

Wildsear, Scouring Maw

23.7% of decks · synergy 0.20

Wildsear, Scouring Maw rewards going wide and attacking aggressively, and Raiding Schemes converts a wide board into a near-unblockable alpha strike. The +2/+0 pump stacks cleanly with Wildsear's own combat incentives, making Raiding Schemes one of the more reliable one-card closers in the 99.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Raiding Schemes is legal across Commander, Legacy, Modern, Pioneer, Standard, Vintage, and Oathbreaker — but it's a Commander card through and through. In 1v1 formats, a five-mana sorcery that does nothing to the board state beyond a single-turn pump rarely clears the bar; aggressive decks want cheaper, permanent payoffs, and control decks have no use for it at all. In Commander, the calculus flips: wide creature strategies can close out three opponents simultaneously with menace making chump-blocking nearly impossible, and conspire commanders like Wort, the Raidmother can double the effect for free. It occupies a narrow but well-defined role — finisher in go-wide green-red combat decks — and outside of that slot, it's not worth the slot in any format.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.84 bulk tier

At $0.84, Raiding Schemes sits firmly in bulk territory, which is appropriate for a card with a narrow role and no competitive demand propping up the price. It's a safe pick-up if the archetype fits — there's no reason to expect movement in either direction given its niche appeal.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.