Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Ultimate Masters
- Price
- $0.31
- EDHREC rank
- #3346
Raid Bombardment turns every small attacker into a free Shock — the moment you swing with three 2-power tokens, opponents are taking 6 damage before combat even resolves. At two mana with no activation cost, decks like Zurzoth, Chaos Rider slot it in as a damage multiplier that requires zero additional investment once it's on board.
Best Commanders
Commanders with the highest synergy

Zurzoth, Chaos Rider
Zurzoth, Chaos Rider floods the board with 1/1 Devil tokens, and Raid Bombardment converts every single one into a point of face damage on the attack — a board of ten Devils is suddenly ten free Shocks before blockers are declared.

Totentanz, Swarm Piper
Totentanz, Swarm Piper churns out Rat tokens whenever a nontoken creature you control dies, and Raid Bombardment gives that swarm a consistent damage floor, turning each small attacker into a guaranteed ping regardless of whether it connects.

General Kreat, the Boltbringer
General Kreat, the Boltbringer cares about dealing damage to opponents in quantity, and Raid Bombardment adds a passive damage trigger on every attack that stacks with Kreat's own bolt-dealing gameplan, compounding the total damage output each combat.

Arabella, Abandoned Doll
Arabella, Abandoned Doll triggers whenever opponents take damage from any source, so Raid Bombardment's per-attacker pings create a chain reaction — each attacking token deals damage, Arabella triggers, and the damage engine snowballs with minimal setup.

Krenko, Mob Boss
Krenko, Mob Boss can produce dozens of Goblin tokens in a single activation, and Raid Bombardment ensures that attacking with that flood deals massive incidental damage even if every blocker trades — the math scales faster than opponents can stabilize.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Raid Bombardment is a Commander card first and foremost — the format's emphasis on go-wide token strategies gives it exactly the density of small attackers it needs to matter. In Pauper it's technically legal and has seen fringe play in aggressive red token shells, though it competes with faster, more direct options in that format's tight curve. Legacy and Vintage are non-starters; the card is too slow and too conditional for formats where games end on turns two and three. Commander is where Raid Bombardment earns its slot, specifically in decks that produce large numbers of power-1 or power-2 creatures and need a way to convert board presence into life total pressure without requiring combat damage to land.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.31 bulk tier
At $0.31, Raid Bombardment is deep bulk — pick it out of a common box or grab a playset for under two dollars without thinking twice. It's not a card that appreciates; supply is high and it sees no competitive play outside Commander, so the price floor is essentially where it already sits.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.