Racecourse Fury

Enchantment — Aura

Enchant land
Enchanted land has "{T}: Target creature gains haste until end of turn."

CMC
1
Mana cost
{R}
Color identity
R
Rarity
uncommon
Set
Return to Ravnica
Price
$0.10
EDHREC rank
#23002
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Racecourse Fury card art
Racecourse Fury gives any creature haste for free, and it stays on the battlefield to do it again next turn — all for one red mana up front. It's the cleanest haste enabler in the game for creature-heavy red strategies, and the recurring zero-cost activation is the reason you run it over a simple enchantment aura.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Racecourse Fury is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker. Commander is where it earns its slot most reliably — tap-to-win generals like Krenko, Mob Boss and Najeela, the Blade-Blossom need haste the turn they land, and Racecourse Fury provides it without eating a card each time. In competitive 60-card formats it's too slow compared to Swiftfoot Boots effects or built-in haste, so it stays on the shelf there. Oathbreaker mirrors the Commander case: if your planeswalker or signature spell cares about speed, this is a clean answer.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Racecourse Fury sits firmly in bulk territory — you're picking it out of a dollar bin, not tracking it on a buylist. Bulk permanents with recurring utility rarely spike unless a breakout commander pushes demand, so treat this as a stable, cheap inclusion rather than anything to stock up on.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.