Quest for Renewal
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
- CMC
- 2
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Worldwake
- Price
- $5.24
- EDHREC rank
- #3388
Quest for Renewal turns every untap step into a second one for all your creatures, and it costs one mana to cast. In tap-heavy commanders like Kumena, Tyrant of Orazca, that single enchantment doubles every activated ability on the board — it's not a support piece, it's an engine.
Best Commanders
Commanders with the highest synergy

Kumena, Tyrant of Orazca
Kumena, Tyrant of Orazca runs on tapping Merfolk — to draw cards, to put counters on itself, to grow the board — and Quest for Renewal means every creature that tapped during your turn is ready to do it again on your opponents'. Half of all Kumena decks run it for exactly this reason.

Alaundo the Seer
Alaundo the Seer needs to untap to cascade through cards, and Quest for Renewal gives that untap on each opponent's turn, compounding the number of spells cast in a single rotation around the table.

Tyvar the Bellicose
Tyvar the Bellicose makes Elves into mana producers when they attack, and Quest for Renewal lets those same Elves tap for mana during opponents' turns, effectively converting a combat payoff into a round-the-table ritual engine.

The Beamtown Bullies
The Beamtown Bullies taps to reanimate a creature into an opponent's field, and Quest for Renewal offers a second activation each turn cycle — more political leverage, more chaos, for free.

Emmara, Soul of the Accord
Emmara, Soul of the Accord creates a Soldier token whenever it becomes tapped, so Quest for Renewal's extra untaps translate directly into extra tokens every time an opponent's turn rolls around.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Quest for Renewal lives — four opponents means four additional untap triggers per turn cycle, and any commander built around tapping creatures treats this enchantment as a force multiplier. In Legacy and Vintage it's technically legal but competes against a card pool that ends games before a four-counter enchantment becomes relevant, so it sees no meaningful play there. Oathbreaker shares Commander's multiplayer structure and Quest for Renewal can pull weight in the right shell, though the smaller deck size and faster games shrink its window. Pioneer, Standard, and Pauper don't have access to it, but the loss barely registers given how narrowly it fits outside dedicated tap strategies.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Seedborn Muse does everything Quest for Renewal does and also untaps lands and other permanents, but it costs several times more and is a creature vulnerable to removal — Quest for Renewal is actually the budget option here, not the other way around. If you want something cheaper, Awakening untaps all creatures for all players each upkeep, which replicates the effect at a lower price point but hands the same benefit to opponents, making it a real liability in competitive tables.
Price Context
Current price
$5.24 mid tier
At $5.24, Quest for Renewal sits in the mid tier — meaningful enough to feel in a budget, cheap enough that it's not a barrier for most builds. Given the card's irreplaceable role in tap-heavy Commander strategies and steady demand from Merfolk, Elf, and tap-outlet decks, that price is unlikely to drop significantly.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.