Quest for Renewal

Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
uncommon
Set
Worldwake
Price
$5.24
EDHREC rank
#3388
Buy on TCGplayer
Quest for Renewal card art
Quest for Renewal turns every untap step into a second one for all your creatures, and it costs one mana to cast. In tap-heavy commanders like Kumena, Tyrant of Orazca, that single enchantment doubles every activated ability on the board — it's not a support piece, it's an engine.

Best Commanders

Commanders with the highest synergy

01
Kumena, Tyrant of Orazca

Kumena, Tyrant of Orazca

49.9% of decks · synergy 0.48

Kumena, Tyrant of Orazca runs on tapping Merfolk — to draw cards, to put counters on itself, to grow the board — and Quest for Renewal means every creature that tapped during your turn is ready to do it again on your opponents'. Half of all Kumena decks run it for exactly this reason.

02
Alaundo the Seer

Alaundo the Seer

37.8% of decks · synergy 0.36

Alaundo the Seer needs to untap to cascade through cards, and Quest for Renewal gives that untap on each opponent's turn, compounding the number of spells cast in a single rotation around the table.

03
Tyvar the Bellicose

Tyvar the Bellicose

37.5% of decks · synergy 0.35

Tyvar the Bellicose makes Elves into mana producers when they attack, and Quest for Renewal lets those same Elves tap for mana during opponents' turns, effectively converting a combat payoff into a round-the-table ritual engine.

04
The Beamtown Bullies

The Beamtown Bullies

25.8% of decks · synergy 0.25

The Beamtown Bullies taps to reanimate a creature into an opponent's field, and Quest for Renewal offers a second activation each turn cycle — more political leverage, more chaos, for free.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Quest for Renewal lives — four opponents means four additional untap triggers per turn cycle, and any commander built around tapping creatures treats this enchantment as a force multiplier. In Legacy and Vintage it's technically legal but competes against a card pool that ends games before a four-counter enchantment becomes relevant, so it sees no meaningful play there. Oathbreaker shares Commander's multiplayer structure and Quest for Renewal can pull weight in the right shell, though the smaller deck size and faster games shrink its window. Pioneer, Standard, and Pauper don't have access to it, but the loss barely registers given how narrowly it fits outside dedicated tap strategies.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Seedborn Muse does everything Quest for Renewal does and also untaps lands and other permanents, but it costs several times more and is a creature vulnerable to removal — Quest for Renewal is actually the budget option here, not the other way around. If you want something cheaper, Awakening untaps all creatures for all players each upkeep, which replicates the effect at a lower price point but hands the same benefit to opponents, making it a real liability in competitive tables.

Price Context

Current price

$5.24 mid tier

At $5.24, Quest for Renewal sits in the mid tier — meaningful enough to feel in a budget, cheap enough that it's not a barrier for most builds. Given the card's irreplaceable role in tap-heavy Commander strategies and steady demand from Merfolk, Elf, and tap-outlet decks, that price is unlikely to drop significantly.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.