Power Taint

Enchantment — Aura

Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Urza's Saga
Price
$0.15
EDHREC rank
#25509
Buy on TCGplayer
Power Taint card art
Power Taint forces an opponent's artifact or creature to drain its controller for 2 life each upkeep — and if they want to be rid of it, they pay 4 mana to bounce it back to your hand. The setup cost is low and the political pressure is real, but the effect is too slow and too easy to ignore at most tables to earn a mainboard slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Power Taint occupies a narrow niche: taxing a single troublesome permanent while generating incremental life loss, which rarely closes games but can matter in life-total-matters builds. The problem is that 2 life per upkeep is background noise at a four-player table, and the 4-mana escape hatch is cheap enough that any ramp-heavy player just pays it and moves on. In Pauper, where the common card pool is tight and incremental damage accumulates faster in a two-player game, Power Taint has slightly more teeth, but enchantment-based stall strategies still have better options. Legacy and Vintage are non-starters — the effect is too marginal against the format's speed and power level.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Power Taint is deep bulk — you're paying for cardboard, not utility. That price will hold because demand is essentially zero, not because the card has untapped upside.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.