Pippin, Guard of the Citadel
Legendary Creature — Halfling Soldier
Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
- CMC
- 2
- Mana cost
- Color identity
- UW
- Rarity
- rare
- Set
- The Lord of the Rings: Tales of Middle-earth
- Price
- —
- EDHREC rank
- #3090
Pippin, Guard of the Citadel gives a creature of your choice ward 1 and defender-proof protection on the cheap, letting you bodyguard your most important threats without spending card equity. Aragorn, the Uniter and any other high-value legendary creature with a target on their back wants exactly this kind of cheap, stackable insurance.
Best Commanders
Commanders with the highest synergy

Aragorn, the Uniter
Aragorn, the Uniter triggers off every color of spell you cast, making him a removal magnet — Pippin, Guard of the Citadel's ward 1 tax slows opponents down just enough to protect that engine through a crucial turn cycle.

Aragorn, King of Gondor
Aragorn, King of Gondor wants to attack and generate value while keeping the ring temptation rolling, so having Pippin, Guard of the Citadel shield him from a cheap removal spell mid-combat is a direct upgrade to the deck's consistency.

Merieke Ri Berit
Merieke Ri Berit requires tapping to steal creatures and dies to any instant-speed removal in response, making Pippin, Guard of the Citadel's ward shield precisely the deterrent that lets her ability resolve safely.

Rafiq of the Many
Rafiq of the Many lives and dies on connecting with a single creature each combat, and Pippin, Guard of the Citadel taxing removal keeps that creature alive through the swing — the protection is worth every penny of the two-mana investment.

Jodah, the Unifier
Jodah, the Unifier cascades off legendary spells and becomes a primary target the moment he lands, so Pippin, Guard of the Citadel offers a fast, low-cost answer to the removal that would otherwise reset the whole legendary chain.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Pippin, Guard of the Citadel is a Commander card — full stop. The ward 1 effect is built for a multiplayer environment where opponents face a real cost decision before spending removal, and the bodyguard mechanic only shines when you have a single high-value piece worth protecting through multiple turns. In Legacy and Vintage, a two-mana 1/3 that redirects one hit is far too slow and passive for those formats' combo-centric or tempo-driven games. Oathbreaker is the one 60-card-adjacent format where it could see fringe play, purely because protecting a planeswalker from one key removal spell can matter, but even there the rate is mediocre.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Pippin, Guard of the Citadel isn't available at the moment, so check Scryfall or TCGPlayer for the current market rate before buying. Given its niche role as a Commander-specific protection piece, it tends to sit in the budget-to-mid range — pick it up if you're running any of the high-synergy commanders above and the price reflects that.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.