Peregrination

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle, then scry 1. (Look at the top card of your library. You may put that card on the bottom.)

CMC
4
Mana cost
{3}{G}
Color identity
G
Rarity
uncommon
Set
Born of the Gods
Price
$0.17
EDHREC rank
#15541
Buy on TCGplayer
Peregrination card art
Peregrination costs four mana to find two basic lands, put one into play tapped, and scry 1 — functional ramp, but slow enough that it sits a tier below the staples. In Commander it clears the baseline, but it's never the first pick when Kodama's Reach and Cultivate exist.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Peregrination is a Commander card through and through — the scry 1 is a small bonus that smooths draws in longer games, and the two-land yield keeps you on curve in a 100-card singleton format where redundancy matters. Outside Commander, four mana for ramp is simply too slow; Modern, Pioneer, and Legacy all have access to cheaper acceleration that makes Peregrination uncompetitive in those contexts. It's legal in Oathbreaker, where the same logic as Commander applies at a smaller table, though the compressed game length makes the four-mana ask harder to justify.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Peregrination is bulk — the kind of card you pull from a draft chaff pile rather than buy. The price is stable because demand is soft; better four-mana ramp options exist at similar or lower cost, so there's no pressure pushing it up.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.