Path of Peril
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy all creatures [with mana value 2 or less].
- CMC
- 3
- Mana cost
- Color identity
- BW
- Rarity
- rare
- Set
- Magic Online Promos
- Price
- —
- EDHREC rank
- #17613
Path of Peril wipes the board of all mono-colored creatures for four mana, or every creature for six via the cleave cost — either mode answers a wide board cleanly. It's one of the more flexible sweepers in black, and the cleave option makes it a legitimate Wrath of God backup in mono-black and Orzhov shells.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Path of Peril earns its slot in any black deck that needs sweeper redundancy beyond Toxic Deluge and Damnation — the base mode is surprisingly relevant in a format full of token swarms and mono-colored synergy decks. The cleave mode at six mana is reachable in the mid-game and hits everything, giving it a ceiling most budget sweepers lack. In Modern and Pioneer, Path of Peril competes in a crowded removal suite and rarely makes the cut over faster options, though the cleave mode has fringe application in slower black midrange builds. Legacy and Vintage move too fast for a four-mana sorcery to matter. Commander is clearly where Path of Peril does its best work.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available at the moment for Path of Peril, so check Scryfall or TCGPlayer for a current figure. Historically it's landed in the bulk-to-$1 range, which makes it an easy inclusion — if it's under a dollar, there's no reason not to run it over a worse sweeper.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.