Numbing Dose

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.

CMC
5
Mana cost
{3}{U}{U}
Color identity
U
Rarity
common
Set
New Phyrexia
Price
$0.06
EDHREC rank
#27566
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Numbing Dose card art
Numbing Dose locks down a permanent and drains its controller for one life per turn — the effect is real, the five-mana price tag is not. At that cost, it's too slow for most competitive contexts and competes poorly against cheaper removal that simply destroys the problem.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Numbing Dose is a fringe option in tap-matters or life-drain builds that want redundancy over efficiency — the drain clause does accumulate across four opponents, but five mana is a steep ask when Imprisoned in the Moon costs three. In Pauper, the format's slower pace makes Numbing Dose marginally more viable, particularly in controlling blue decks that can leverage the enchantment type alongside other auras. Legacy and Vintage are non-starters — the card is strictly outclassed at every point on the curve in those formats.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Numbing Dose is deep bulk — you're paying for cardboard, not card quality. The price will stay at the floor indefinitely; there's no competitive demand pulling it upward.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.