Null Chamber
World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
- CMC
- 4
- Mana cost
- Color identity
- W
- Rarity
- rare
- Set
- Mirage
- Price
- $1.50
- EDHREC rank
- #25104
Null Chamber locks two named cards out of the game entirely — one you name, one your opponent names — for as long as it stays on the battlefield. That negotiated symmetry is the trap: you build around the constraint, they don't, so you win the exchange every time.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Null Chamber does its best work, because naming a commander is devastating — the threat of locking a commander in the zone it's currently in warps how opponents play, and politically forcing an opponent to name something irrelevant is a skill the right pilot exploits consistently. In Legacy and Vintage, the card is legal but too slow and narrow against the density of threats those formats present; dedicated hate like Meddling Mage names without the symmetry drawback. Null Chamber sees essentially no competitive play outside Commander, where its political texture and ability to shut off a single problematic permanent name justify the two-mana investment.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.50 cheap tier
At $1.50, Null Chamber sits in budget territory with no meaningful reprint pressure on the horizon. The price is fair for a card with a niche but genuine role — if it fits your strategy, there's no reason to hesitate at this entry point.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.