Nowhere to Run
Enchantment
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
- CMC
- 2
- Mana cost
- Color identity
- B
- Rarity
- rare
- Set
- Wizards Play Network 2026
- Price
- $0.75
- EDHREC rank
- #3141
Nowhere to Run strips hexproof and indestructible from every creature on the board until end of turn, then kills one of them — removal and ward-breaking in a single black instant. At two mana, Victor, Valgavoth's Seneschal decks run it as a clean answer to the creatures that would otherwise laugh at targeted removal.
Best Commanders
Commanders with the highest synergy

Victor, Valgavoth's Seneschal
Victor, Valgavoth's Seneschal wants opponents to lose life to their own creatures, and Nowhere to Run lets you peel hexproof or indestructible off a blocker and kill it in the same motion — keeping the damage engine unobstructed.

Horobi, Death's Wail
Horobi, Death's Wail turns any targeting effect into a kill, so Nowhere to Run functions as a two-mana Wrath of God in the right board state — target everything once hexproof is gone.

Toshiro Umezawa
Toshiro Umezawa flashbacks instants from the graveyard when creatures die, and Nowhere to Run provides both the kill trigger and the hexproof strip that makes subsequent instants resolve cleanly.

Massacre Girl, Known Killer
Massacre Girl, Known Killer needs creatures to die in sequence, and Nowhere to Run eliminates the indestructible roadblocks that would otherwise halt the cascade mid-chain.

Gisa, the Hellraiser
Gisa, the Hellraiser rewards piling up the graveyard, and Nowhere to Run doubles as efficient removal that keeps the board clear of the protected threats most black decks struggle to answer.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Nowhere to Run fills a genuine gap — black has always struggled with hexproof and indestructible creatures, and a two-mana instant that handles both in one card is structurally efficient for singleton. In competitive 1v1 formats like Modern and Pioneer, it competes with cheaper or more unconditional removal and rarely makes the cut, but it has a niche in creature-heavy metas where protection keywords are prevalent. Legacy and Vintage offer stronger options at every point on the curve, so Nowhere to Run doesn't see play there. Standard and Oathbreaker are its most permissive environments outside Commander, where the card pool is narrower and the combination effect carries more weight.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.75 bulk tier
At $0.75, Nowhere to Run sits at the high end of bulk — still cheap enough to add without hesitation, but priced above true bulk filler because it solves a real problem mono-black decks face. It's a stable pickup; demand from Victor and Horobi lists keeps it from falling further.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.