Nowhere to Run

Enchantment

Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
rare
Set
Wizards Play Network 2026
Price
$0.75
EDHREC rank
#3141
Buy on TCGplayer
Nowhere to Run card art
Nowhere to Run strips hexproof and indestructible from every creature on the board until end of turn, then kills one of them — removal and ward-breaking in a single black instant. At two mana, Victor, Valgavoth's Seneschal decks run it as a clean answer to the creatures that would otherwise laugh at targeted removal.

Best Commanders

Commanders with the highest synergy

01
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal

52.5% of decks · synergy 0.51

Victor, Valgavoth's Seneschal wants opponents to lose life to their own creatures, and Nowhere to Run lets you peel hexproof or indestructible off a blocker and kill it in the same motion — keeping the damage engine unobstructed.

03
Toshiro Umezawa

Toshiro Umezawa

31.8% of decks · synergy 0.29

Toshiro Umezawa flashbacks instants from the graveyard when creatures die, and Nowhere to Run provides both the kill trigger and the hexproof strip that makes subsequent instants resolve cleanly.

05
Gisa, the Hellraiser

Gisa, the Hellraiser

17.9% of decks · synergy 0.15

Gisa, the Hellraiser rewards piling up the graveyard, and Nowhere to Run doubles as efficient removal that keeps the board clear of the protected threats most black decks struggle to answer.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Nowhere to Run fills a genuine gap — black has always struggled with hexproof and indestructible creatures, and a two-mana instant that handles both in one card is structurally efficient for singleton. In competitive 1v1 formats like Modern and Pioneer, it competes with cheaper or more unconditional removal and rarely makes the cut, but it has a niche in creature-heavy metas where protection keywords are prevalent. Legacy and Vintage offer stronger options at every point on the curve, so Nowhere to Run doesn't see play there. Standard and Oathbreaker are its most permissive environments outside Commander, where the card pool is narrower and the combination effect carries more weight.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.75 bulk tier

At $0.75, Nowhere to Run sits at the high end of bulk — still cheap enough to add without hesitation, but priced above true bulk filler because it solves a real problem mono-black decks face. It's a stable pickup; demand from Victor and Horobi lists keeps it from falling further.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.