No Rest for the Wicked

Enchantment

Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
uncommon
Set
Urza's Saga
Price
EDHREC rank
#15322
Buy on TCGplayer
No Rest for the Wicked card art
No Rest for the Wicked returns all your creatures from the graveyard to your hand for a single black mana — the cost is sacrificing an enchantment, which you're already doing on purpose. Against a sweeper, this is effectively a one-mana hand refill; against Massacre Girl, it's an engine reset.

Best Commanders

Commanders with the highest synergy

01
Massacre Girl

Massacre Girl

11.0% of decks · synergy 0.11

Massacre Girl's triggered ability kills everything in waves, and No Rest for the Wicked turns that board wipe into a full hand reload — sacrifice it in response to the last creature dying and every one of your creatures comes back, ready to be replayed into another trigger.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

No Rest for the Wicked does its best work in Commander, where graveyards fill fast, sweepers are common, and one-mana insurance against a boardwipe punches well above its cost. In Legacy and Vintage it's legal but competes in a format where creature-based value engines face faster, more disruptive opposition, so it rarely shows up outside niche reanimator-adjacent shells. Modern legality is similarly theoretical — the effect is real, but the decks that want mass creature recursion usually have stronger options. Commander is the clear home: four opponents mean four chances for a boardwipe, and No Rest for the Wicked converts any of them into card advantage.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available right now for No Rest for the Wicked, so check Scryfall or your preferred vendor for a current number. Given the effect — one-mana enchantment that refills your hand after a sweeper — it's the kind of card that tends to be either a cheap bulk pickup or a quiet staple with a modest price tag worth acting on.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.