Ninja of the Deep Hours

Creature — Human Ninja

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card.

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
common
Set
Planechase Anthology
Price
$1.86
EDHREC rank
#3387
Buy on TCGplayer
Ninja of the Deep Hours card art
Ninja of the Deep Hours draws a card every time it connects — ninjutsu in for a cheap unblocked attacker means you're drawing on turn two without paying four mana up front. The cost is real: a 2/2 body dies to a stiff breeze, and you need an unblocked creature already in the red zone to pull off the swap. Still, in any deck running Yuriko, the Tiger's Shadow, Ninja of the Deep Hours is a near-automatic inclusion, and Thousand-Faced Shadow makes the whole engine redundant if you already have it — but redundancy here is a feature.

Best Commanders

Commanders with the highest synergy

01
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow

75.5% of decks · synergy 0.67

Yuriko, the Tiger's Shadow wants as many ninjutsu creatures as it can run, and Ninja of the Deep Hours is the format's most accessible repeatable draw engine wearing a ninja type line — it triggers Yuriko's ability, replaces itself in hand, and keeps the ninjutsu chain alive at minimal cost.

02
Splinter, Radical Rat

Splinter, Radical Rat

65.1% of decks · synergy 0.64

Splinter, Radical Rat cares about creatures connecting and sneaking in unblocked, so Ninja of the Deep Hours slots in as both a reliable card-draw engine and a body that benefits from Splinter's ability to make threats harder to block.

03
Goro-Goro and Satoru

Goro-Goro and Satoru

55.6% of decks · synergy 0.54

Goro-Goro and Satoru rewards attacking with multiple creatures and values evasion, making Ninja of the Deep Hours a clean fit — ninjutsu in off any hasty token, draw a card, and keep the pressure building.

05
Noctis, Heir Apparent

Noctis, Heir Apparent

18.1% of decks · synergy 0.17

Noctis, Heir Apparent values evasive creatures that generate value on hit, and Ninja of the Deep Hours provides exactly that — a repeatable draw trigger that costs almost nothing to deploy into an unblocked attacker.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Ninja of the Deep Hours does the most work, slotting into any blue deck that can produce an evasive one-drop and wanting card advantage off combat. In Pauper it's a legitimate staple — one of the better common card-draw engines available at the format's power level, especially in Faerie and tempo shells. Legacy allows it but the competition is fierce; Ninja of the Deep Hours sees fringe play in Ninjas tribal lists but rarely outside that lane. Vintage is legal and similarly niche. It's not legal in Pioneer or Standard, which barely matters given how naturally it fits the slower, multiplayer dynamics of Commander.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.86 cheap tier

At $1.86, Ninja of the Deep Hours sits comfortably in the cheap tier — a card this widely played across Commander and Pauper at under two dollars is strong value for what you get. Multiple printings have kept the price accessible and stable, so there's no meaningful budget pressure to worry about here.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.