Nemesis Trap

Instant — Trap

If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.

CMC
6
Mana cost
{4}{B}{B}
Color identity
B
Rarity
uncommon
Set
Worldwake
Price
$0.12
EDHREC rank
#23535
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Nemesis Trap card art
Nemesis Trap exiles an attacking creature and puts a 2/2 Illusion token into play — instant-speed exile removal that replaces itself on the board. The catch is a five-mana base cost that drops to one mana only when a white creature attacked you this turn, making it a conditional rate that rarely fires outside dedicated Trap-tribal or white-heavy metas.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Nemesis Trap sits in an awkward spot — white creatures are common enough that the discount triggers occasionally, but five mana at instant speed is too slow for a removal spell in a format where threats scale to six and seven mana. Legacy and Vintage have faster, cheaper exile options that make Nemesis Trap uncompetitive in those formats despite its legality. Modern likewise has Path to Exile and Solitude doing the same job cleaner and unconditionally. The card finds its most honest home in Commander precons or budget cubes where the one-mana discount feels like a genuine reward for reading the table.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.12 bulk tier

At $0.12, Nemesis Trap is deep bulk — you're paying for cardboard, not the effect. That price won't move; conditional removal at five mana has no competitive demand pulling it upward.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.