Solitude
Creature — Elemental Incarnation
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
- CMC
- 5
- Mana cost
- Color identity
- W
- Rarity
- mythic
- Set
- Modern Horizons 2 Timeshifts
- Price
- $37.37
- EDHREC rank
- #1958
Solitude exiles a creature the moment it enters — no mana required if you pitch another white card — making it one of the most efficient threat answers in formats that run white. Ketramose, the New Dawn decks in particular treat it as a free interaction piece that also feeds graveyard and life-gain synergies, and that dual utility is why it's worth the price tag.
Best Commanders
Commanders with the highest synergy

Ketramose, the New Dawn
Ketramose, the New Dawn rewards playing cards from outside your hand and cares about life totals, so Solitude does double duty: it removes a threat for free and the evoke trigger feeds Ketramose's engine with minimal resource loss.

Phelia, Exuberant Shepherd
Phelia, Exuberant Shepherd blinks creatures for value, and Solitude's evoked token is a live blink target — blinking the Elemental before it sacrifices itself turns a one-time exile into a repeatable removal engine.

Ephara, God of the Polis
Ephara, God of the Polis draws a card whenever a creature enters on your opponents' turns, so flickering or recurring Solitude's Elemental body generates consistent card advantage on top of the removal.

Ashling, the Limitless
Ashling, the Limitless cares about creatures entering and leaving play, and Solitude offers a free way to clear a blocker or threat while putting a body on the board that Ashling's effects can immediately interact with.

Emiel the Blessed
Emiel the Blessed can blink Solitude's Elemental token to retrigger the exile effect, turning a single evoke into a repeating removal loop as long as you have white cards to pitch.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Solitude is premier spot removal — the evoke cost means it answers a threat at instant speed with no mana investment, which matters enormously in a format where tapping out on your turn is the default. Legacy runs it as a free answer to problem creatures alongside Karakas and Swords to Plowshares, often as a four-of in Death and Taxes shells that want to keep mana open for other disruption. Modern sees it in Grief-based evoke decks and white-based midrange strategies that prize free interaction. Vintage has access to so much powerful removal that Solitude occupies a niche rather than a staple slot, but it's legal and sees play in hatebear builds. Pioneer and Standard never had access to it, and pauper is out on rarity.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Generous Gift and Fateful Absence both answer any permanent for two or three mana and come in well under $2, covering Solitude's exile function at a significant mana premium. If the appeal is specifically free instant-speed removal, there's no true budget equivalent — Condemn and Oust are cheap but sorcery-speed or conditional — so the honest trade-off is accepting a mana cost rather than a card cost.
Price Context
Current price
$37.37 premium tier
At $37.37, Solitude sits firmly in the premium tier, priced where it is because it's a legitimate four-of in competitive Legacy and Modern as well as a Commander staple. It's held this range consistently because demand spans multiple formats simultaneously, which keeps the floor elevated even when supply increases.
Explore
Sources
Mentioned
- Ketramose, the New Dawn
- Phelia, Exuberant Shepherd
- Ephara, God of the Polis
- Ashling, the Limitless
- Emiel the Blessed
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.