Navigator's Ruin

Enchantment

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

CMC
3
Mana cost
{2}{U}
Color identity
U
Rarity
uncommon
Set
Ixalan
Price
$0.06
EDHREC rank
#22273
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Navigator's Ruin card art
Navigator's Ruin mills four cards from target opponent each time you become the monarch or collect a Clue, Treasure, or Food — in the right deck, that's six to ten cards per turn cycle without breaking a sweat. The two-mana enchantment is a bulk rare for a reason: it does nothing on its own and folds completely outside dedicated mill or artifact-token shells.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Navigator's Ruin is a Commander card through and through — four-player tables give it three targets and enough time for the slow drip of mill to matter, especially in Clue, Treasure, or monarch-focused builds. In Legacy, Modern, and Pioneer it's strictly unplayable: competitive mill decks demand cards that mill eight or more immediately, and a two-mana enchantment that requires a secondary trigger condition to do anything is nowhere near the power threshold. Oathbreaker is the one fringe exception, where token-generating planeswalkers can fire the trigger repeatedly in a two-player game, but even there faster dedicated mill exists.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Navigator's Ruin is deep bulk — you're paying for cardboard and sleeve space, not market scarcity. It won't appreciate; there are no meaningful reprint concerns for a card at this price floor, so grab a copy if the deck calls for it and don't think twice about the cost.

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.