Mystic Might

Enchantment — Aura

Enchant land you control
Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."

CMC
1
Mana cost
{U}
Color identity
U
Rarity
rare
Set
Ice Age
Price
$0.52
EDHREC rank
#30784
Buy on TCGplayer
Mystic Might card art
Mystic Might turns any Island-controller into a flying, unblockable threat for a single blue mana per turn — the effect is real, but the cumulative upkeep means it eats your mana every turn you want to keep it. Run it only when the commander it's on closes games fast enough that the ongoing tax is irrelevant.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Mystic Might is legal in Commander, Legacy, Vintage, and Oathbreaker, and that's essentially where the conversation ends — it's too slow and conditional for Legacy or Vintage, where cumulative upkeep enchantments don't compete. In Commander it occupies a narrow niche: blue Voltron or evasion-based aggro decks that want to guarantee commander damage through blockers and can sustain a one-blue-per-turn tax across a long game. Oathbreaker is the other plausible home, where games are shorter and the enchantment can close things out before the upkeep cost spirals.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.52 bulk tier

At $0.52, Mystic Might is bulk — low enough to throw into any blue Voltron build without a second thought. Bulk enchantments with narrow applications don't tend to move, so don't expect the price to change unless a popular commander suddenly makes unblockable flying a hot commodity.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.