Mount Doom

Legendary Land

{T}, Pay 1 life: Add {B} or {R}.
{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.
{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

CMC
0
Mana cost
Color identity
BR
Rarity
mythic
Set
The Lord of the Rings: Tales of Middle-earth
Price
$20.31
EDHREC rank
#1184
Buy on TCGplayer
Mount Doom card art
Mount Doom enters as a legendary land that can sacrifice itself to destroy any nonland permanent — no mana required, no conditions, just a clean answer to anything on the board. The cost is real: you're spending a land drop and taking 1 damage per opponent each turn you use its sacrifice ability, but unconditional permanent removal stapled to a land is worth every life point. Ob Nixilis, Captive Kingpin turns those life-loss pings into free card draw and +1/+1 counters, which makes the 'cost' feel like a reward.

Best Commanders

Commanders with the highest synergy

01
Ob Nixilis, Captive Kingpin

Ob Nixilis, Captive Kingpin

63.2% of decks · synergy 0.47

Mount Doom's passive deals 1 damage to each opponent each turn you activate it, which triggers Ob Nixilis, Captive Kingpin's ability to draw cards and grow — meaning the land that blows up a permanent also fuels your commander's engine.

02
Sauron, the Dark Lord

Sauron, the Dark Lord

48.7% of decks · synergy 0.42

Mount Doom is the thematic centerpiece of any Sauron, the Dark Lord build, and the mechanical fit matches the flavor: a sacrifice outlet that answers any nonland permanent while contributing to the Amass and damage themes Sauron rewards.

03
Rowan, Scion of War

Rowan, Scion of War

57.6% of decks · synergy 0.41

Rowan, Scion of War reduces spell costs based on life lost, and Mount Doom's per-turn damage pings accelerate that discount engine — free life loss on a land slot is unusually efficient for this commander.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Mount Doom does its best work — a land that removes any nonland permanent without spending a mana is the kind of effect that changes threat assessment at a four-player table. In Legacy and Vintage it's legal but almost never played, because those formats want lands that produce colored mana or accelerate a specific engine, and Mount Doom's sacrifice clause is too slow and too painful relative to what those decks need. Pioneer and Standard players don't have access to it at all. In Oathbreaker the legendary-land synergy with certain planeswalker signatures is worth noting, but the 101-card singleton environment where it truly earns its slot is Commander.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

No single card fully replicates what Mount Doom does — unconditional permanent removal on a land is genuinely unique — but Field of Ruin handles problem lands for free and Bojuka Bog answers graveyards, both under $1, if your meta demands targeted utility lands over broad answers. For the removal effect itself, Generous Gift and Beast Within each answer any permanent for three mana at instant speed, trading the land-slot efficiency of Mount Doom for colored mana cost and minor drawback.

Price Context

Current price

$20.31 premium tier

At $20.31, Mount Doom sits in the premium tier — expensive for a land, but not unreasonable given it's the only card in Magic that puts unconditional permanent removal on a land drop. It's a slow-growth staple rather than a speculative spike; as long as Commander remains the dominant format, demand from Sauron and Ob Nixilis builds alone keeps the floor stable.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.