Motion Sickness

Enchantment — Aura

Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach this Aura to target tapped creature.

CMC
4
Mana cost
{3}{U}
Color identity
U
Rarity
common
Set
Unfinity
Price
EDHREC rank
#21852
Buy on TCGplayer
Motion Sickness card art
Motion Sickness taps a creature and gives it -1/-0 until end of turn for one blue mana — a tempo blip, not a tempo play. At instant speed it can prevent an attack or a key blocker, but a one-mana cantrip-less spell that doesn't answer a permanent rarely earns a Commander slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Motion Sickness is a fringe card in every format where it's legal. In Commander, the effect is too narrow — a single tapped creature rarely shifts a four-player game, and the slot is almost always better spent on a hard removal spell or a draw piece. In Pauper, where tempo is currency and commons carry full weight, Motion Sickness still struggles to make lists because Paralyze, Icy Manipulator effects, and even Sleep do more lasting work. Legacy and Vintage are non-starters — the card simply doesn't operate at those power levels. The strongest case for Motion Sickness is a very specific creature-combat-focused Pauper build that wants redundancy on tap effects, and even there it sits at the bottom of the pile.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Motion Sickness at the moment, but as a narrow common it almost certainly sits well under $0.50 wherever it's in stock. The low buy-in is the card's only universally appealing trait — don't let it tempt you into a slot that wants more.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.