Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
- CMC
- 8
- Mana cost
- Color identity
- R
- Rarity
- mythic
- Set
- Commander Masters
- Price
- $11.18
- EDHREC rank
- #1981
Insurrection ends games on the spot — untapping with every creature your opponents control and swinging for lethal is the closest red gets to a one-card win condition at sorcery speed. Eight mana is the real cost, and commanders like Zidane, Tantalus Thief and Kitsa, Otterball Elite that generate mana or value from stolen permanents make that price trivial.
Best Commanders
Commanders with the highest synergy

Zidane, Tantalus Thief
Zidane, Tantalus Thief is built to steal, and Insurrection is the ceiling of that plan — Zidane's ability to copy spells that target opponents' creatures turns the already-backbreaking sorcery into a recurring threat across multiple combat steps.

Lorehold, the Historian
Lorehold, the Historian cares about big, splashy instants and sorceries, and Insurrection is the biggest payoff in red — it fills the graveyard for recursion while simultaneously closing the game on the turn it resolves.

Edea, Possessed Sorceress
Edea, Possessed Sorceress thrives on casting powerful sorceries to trigger her own effects, and Insurrection doubles as a board reset and lethal swing, giving Edea the kind of high-ceiling top-end that her storm-adjacent gameplan demands.

Don Andres, the Renegade
Don Andres, the Renegade wins by taking things that don't belong to him, and Insurrection is the mass version of everything his strategy already wants to do — stealing every creature at once turns his incremental theft plan into a single-turn knockout.

Nelly Borca, Impulsive Accuser
Nelly Borca, Impulsive Accuser punishes opponents for attacking, and Insurrection weaponizes those same creatures against their owners — forcing a table-wide lethal swing while Nelly's triggered abilities pile on.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Insurrection is almost exclusively a Commander card — eight mana is uncastable in Legacy and Vintage, where legal, because those formats end long before you see the eighth land. In Commander, the math flips: four opponents means four creatures boards to steal, and a single resolved Insurrection against a developed table is usually a one-shot win. Oathbreaker can support it in a ramp-heavy shell, but the 20-life starting total means the effect is often overkill or too slow depending on the pod. Anywhere Insurrection is not legal, the question is moot.
Key Combos
Combo lines featuring this card


Kitsa, Otterball EliteInsurrection
Infinite untap of creatures you control; Infinite mana creatures you control can produce; Infinite magecraft triggers
View on Commander Spellbook ↗Budget Alternatives
Cheaper options that do most of the same work
Mob Rule does most of the heavy lifting at a lower mana cost, letting you choose either all creatures with power 4 or greater or all creatures with power 3 or less — you'll rarely steal everything, but you'll steal the right things. Conquering Manticore and Act of Treason effects scale down dramatically in both scope and impact, so treat them as single-target tempo plays rather than true Insurrection replacements.
Price Context
Current price
$11.18 mid tier
At $11.18, Insurrection sits in the mid tier — expensive enough to feel like a deliberate inclusion, cheap enough that it belongs in any red deck that can reach eight mana. It holds value because it's a single-printing casual staple with a dedicated Commander audience and no functional reprint at a lower cost.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.