Insurrection

Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

CMC
8
Mana cost
{5}{R}{R}{R}
Color identity
R
Rarity
mythic
Set
Commander Masters
Price
$11.18
EDHREC rank
#1981
Buy on TCGplayer
Insurrection card art
Insurrection ends games on the spot — untapping with every creature your opponents control and swinging for lethal is the closest red gets to a one-card win condition at sorcery speed. Eight mana is the real cost, and commanders like Zidane, Tantalus Thief and Kitsa, Otterball Elite that generate mana or value from stolen permanents make that price trivial.

Best Commanders

Commanders with the highest synergy

01
Zidane, Tantalus Thief

Zidane, Tantalus Thief

59.8% of decks · synergy 0.57

Zidane, Tantalus Thief is built to steal, and Insurrection is the ceiling of that plan — Zidane's ability to copy spells that target opponents' creatures turns the already-backbreaking sorcery into a recurring threat across multiple combat steps.

02
Lorehold, the Historian

Lorehold, the Historian

46.5% of decks · synergy 0.43

Lorehold, the Historian cares about big, splashy instants and sorceries, and Insurrection is the biggest payoff in red — it fills the graveyard for recursion while simultaneously closing the game on the turn it resolves.

03
Edea, Possessed Sorceress

Edea, Possessed Sorceress

45.3% of decks · synergy 0.43

Edea, Possessed Sorceress thrives on casting powerful sorceries to trigger her own effects, and Insurrection doubles as a board reset and lethal swing, giving Edea the kind of high-ceiling top-end that her storm-adjacent gameplan demands.

04
Don Andres, the Renegade

Don Andres, the Renegade

43.4% of decks · synergy 0.41

Don Andres, the Renegade wins by taking things that don't belong to him, and Insurrection is the mass version of everything his strategy already wants to do — stealing every creature at once turns his incremental theft plan into a single-turn knockout.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Insurrection is almost exclusively a Commander card — eight mana is uncastable in Legacy and Vintage, where legal, because those formats end long before you see the eighth land. In Commander, the math flips: four opponents means four creatures boards to steal, and a single resolved Insurrection against a developed table is usually a one-shot win. Oathbreaker can support it in a ramp-heavy shell, but the 20-life starting total means the effect is often overkill or too slow depending on the pod. Anywhere Insurrection is not legal, the question is moot.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Mob Rule does most of the heavy lifting at a lower mana cost, letting you choose either all creatures with power 4 or greater or all creatures with power 3 or less — you'll rarely steal everything, but you'll steal the right things. Conquering Manticore and Act of Treason effects scale down dramatically in both scope and impact, so treat them as single-target tempo plays rather than true Insurrection replacements.

Price Context

Current price

$11.18 mid tier

At $11.18, Insurrection sits in the mid tier — expensive enough to feel like a deliberate inclusion, cheap enough that it belongs in any red deck that can reach eight mana. It holds value because it's a single-printing casual staple with a dedicated Commander audience and no functional reprint at a lower cost.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.