Mob Mentality

Enchantment — Aura

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

CMC
1
Mana cost
{R}
Color identity
R
Rarity
uncommon
Set
Visions
Price
$0.26
EDHREC rank
#21202
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Mob Mentality card art
Mob Mentality turns a token swarm into a single trampling, hasty threat the same turn you cast it — at instant speed, for one mana. It's a finisher, not a combat trick, and it earns a slot in any deck that goes wide and wants to close games fast.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Mob Mentality actually lives — token strategies regularly assemble ten or more creatures by the mid-game, and the combination of trample and haste on an untargetable attacker can end a player from nowhere. In Legacy and Vintage it's technically legal but competes against formats that don't slow down enough for a go-wide gameplan to matter, so it sees no meaningful play there. Oathbreaker gives it a narrower home in token-centric builds, where the faster pace makes the one-mana instant even more appealing.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.26 bulk tier

At $0.26, Mob Mentality sits firmly in bulk territory — you're not paying a premium for the effect. Bulk rares rarely climb unless a commander or combo pushes demand, and nothing on the current horizon does that for Mob Mentality, so expect the price to stay flat.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.