Mithril Coat
Legendary Artifact — Equipment
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
- CMC
- 3
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Tales of Middle-earth Promos
- Price
- —
- EDHREC rank
- #243
Mithril Coat gives a legendary creature indestructible at instant speed for three mana, and because it has flash and can be cast from the graveyard via Emry, Lurker of the Loch or similar recursion engines, the protection is effectively repeatable. The verdict: if your deck runs a legendary creature that opponents are desperate to remove, Mithril Coat earns its slot — Lara Croft, Tomb Raider lists running it at over 64% inclusion rate say everything.
Best Commanders
Commanders with the highest synergy

Lara Croft, Tomb Raider
Lara Croft, Tomb Raider lives and dies by her ability to trigger on combat, so keeping her on the board through removal and blockers is the entire game — Mithril Coat provides that indestructibility at instant speed, often during the attack step opponents thought would answer her.

Frodo, Sauron's Bane
Frodo, Sauron's Bane needs to survive long enough to level up through damage triggers, making him a removal magnet from turn two onward; Mithril Coat sitting in the graveyard as a recurring protection piece is exactly the insurance the deck needs.

Captain America, First Avenger
Captain America, First Avenger is built to attack every combat and generates value proportional to how long he stays alive, so Mithril Coat slotting in as an indestructible shield that doubles as a legendary artifact for any equipment synergies is a natural fit.

Anzrag, the Quake-Mole
Anzrag, the Quake-Mole punishes opponents for blocking and creates massive combat chaos, but a single well-timed removal spell before the trigger resolves ends the turn cold — Mithril Coat counters that line cleanly.

Tetsuo, Imperial Champion
Tetsuo, Imperial Champion points removal at opponents' creatures and needs to survive to do it repeatedly; Mithril Coat makes him considerably harder to answer before his own removal ability can fire.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Mithril Coat does its best work — the legendary restriction is trivially satisfied by the commander itself, the graveyard recursion angle lines up with blue and artifact-heavy strategies that dominate the format, and indestructibility on a key piece is worth a full card at three mana. In Legacy and Vintage, Mithril Coat is legal but rarely sees competitive play; the formats move too fast and efficient for a three-mana Equipment that doesn't immediately win the game. Oathbreaker shares Commander's singleton, legendary-matters structure, so the same logic applies at a smaller table scale. Pioneer and Standard don't include Mithril Coat in their card pools, and Pauper's commons restriction keeps it out entirely.
Key Combos
Combo lines featuring this card



Emry, Lurker of the LochNevinyrral's DiskMithril Coat
Destroy all creatures, artifacts, and enchantments on each of your turns
View on Commander Spellbook ↗


Muldrotha, the GravetideNevinyrral's DiskMithril Coat
Destroy all creatures, artifacts, and enchantments on each of your turns
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Current price data for Mithril Coat isn't available in this page's snapshot, so check Scryfall or TCGPlayer for the live number before buying. Given its 60%-plus inclusion rate in multiple high-synergy commanders, it tends to hold value as a niche-but-staple protection piece — worth picking up before you need it rather than after.
Explore
Sources
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.