Mindless Conscription
Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
- CMC
- 3
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Modern Horizons 3
- Price
- $0.21
- EDHREC rank
- #12609
Mindless Conscription lets you steal a creature from the graveyard and keep it until end of turn for five mana — solid late-game reach, but the effect evaporates at cleanup. The one-time theft at sorcery speed for five is a steep ask when permanent steal effects exist at similar price points.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Mindless Conscription sees essentially zero play in Legacy and Vintage, where five mana for a temporary theft is far too slow and better options are abundant. In Commander, it occupies a narrow niche in graveyard-matters or theft-themed decks that want redundancy past the staples, though it rarely earns a slot over permanent steal effects like Reanimate or Animate Dead. The sorcery speed and end-of-turn clause are real limitations in a format where boardstates are complex and value has to stick.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.21 bulk tier
At $0.21, Mindless Conscription is pure bulk — appropriate given its fringe playability. The price is unlikely to move; there is no competitive demand propping it up, so it is best treated as a cheap filler option and nothing more.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.