Mindless Conscription

Enchantment

When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

CMC
3
Mana cost
{2}{B}
Color identity
B
Rarity
uncommon
Set
Modern Horizons 3
Price
$0.21
EDHREC rank
#12609
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Mindless Conscription card art
Mindless Conscription lets you steal a creature from the graveyard and keep it until end of turn for five mana — solid late-game reach, but the effect evaporates at cleanup. The one-time theft at sorcery speed for five is a steep ask when permanent steal effects exist at similar price points.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Mindless Conscription sees essentially zero play in Legacy and Vintage, where five mana for a temporary theft is far too slow and better options are abundant. In Commander, it occupies a narrow niche in graveyard-matters or theft-themed decks that want redundancy past the staples, though it rarely earns a slot over permanent steal effects like Reanimate or Animate Dead. The sorcery speed and end-of-turn clause are real limitations in a format where boardstates are complex and value has to stick.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.21 bulk tier

At $0.21, Mindless Conscription is pure bulk — appropriate given its fringe playability. The price is unlikely to move; there is no competitive demand propping it up, so it is best treated as a cheap filler option and nothing more.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.