Mind Whip

Enchantment — Aura

Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, this Aura deals 2 damage to that player and you tap that creature.

CMC
4
Mana cost
{2}{B}{B}
Color identity
B
Rarity
rare
Set
Ice Age
Price
$0.44
EDHREC rank
#28286
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Mind Whip card art
Mind Whip forces a creature to deal its power in damage to its controller at the start of their upkeep — a repeating drain stapled to a single enchantment. It's niche removal that punishes large creatures rather than destroying them, and it earns its slot only when you specifically want that effect.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Mind Whip is legal in Commander, Legacy, Vintage, and Oathbreaker, and that's where the story ends — Modern, Pioneer, Standard, and Pauper won't see it. In Commander it finds its most relevant home, where opponents routinely develop large creatures and a persistent upkeep drain can pressure life totals meaningfully over a long game. Legacy and Vintage have the raw card quality to make Mind Whip look slow, so expect it to stay on the shelf in those formats. Oathbreaker mirrors Commander's dynamic at a smaller scale, and the effect is playable there if the pilot is deliberately building around damage-to-controller synergies.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.44 bulk tier

At $0.44, Mind Whip sits firmly in bulk territory — it costs almost nothing to acquire and reflects its narrow role accurately. Don't expect the price to move; it fills too specific a niche to attract wide demand.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.